protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); _painter.FillColor = PixelFarm.Drawing.Color.Black; _painter.FillRect(0, 0, 150, 150); //------------------------------------------------------------------------- _painter.FillRenderVx(_textureBrush, _polygon1); //_painter.FillRenderVx(_linearGradient, _polygon1); ////------------------------------------------------------------------------- //fill polygon with gradient brush _painter.FillColor = Color.Yellow; _painter.FillRect(200, 0, 150, 150); //_painter.FillRenderVx(_textureBrush2, _polygon2); _painter.FillRenderVx(_linearGradient, _polygon2); ////------------------------------------------------------------------------- _painter.FillColor = Color.Black; _painter.FillRect(400, 0, 150, 150); //another ... _painter.FillRenderVx(_textureBrush2, _polygon3); ////------------------------------------------------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); _painter.FillColor = PixelFarm.Drawing.Color.Black; _painter.FillRect(0, 0, 150, 150); GLBitmap glBmp = DemoHelper.LoadTexture(RootDemoPath.Path + @"\logo-dark.jpg"); var textureBrush = new TextureBrush(glBmp); _painter.FillRenderVx(textureBrush, _polygon1); //------------------------------------------------------------------------- var linearGrBrush2 = new LinearGradientBrush( new PointF(0, 50), new PointF(0, 100), Color.Red, Color.White); //fill polygon with gradient brush _painter.FillColor = Color.Yellow; _painter.FillRect(200, 0, 150, 150); _painter.FillRenderVx(linearGrBrush2, _polygon2); _painter.FillColor = Color.Black; _painter.FillRect(400, 0, 150, 150); //------------------------------------------------------------------------- //another ... _painter.FillRenderVx(linearGrBrush2, _polygon3); //------------------------------------------------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.Clear(PixelFarm.Drawing.Color.White); _pcx.ClearColorBuffer(); //------------------------------- if (!_isInit) { _isInit = true; } _pcx.Clear(PixelFarm.Drawing.Color.Blue); _painter.StrokeColor = PixelFarm.Drawing.Color.Black; _painter.StrokeWidth = 2; //------------------------------- //painter.FillColor = PixelFarm.Drawing.Color.Yellow; //painter.FillRenderVx(polygon1); //------------------------------- //painter.FillColor = PixelFarm.Drawing.Color.Red; //painter.FillRenderVx(polygon2); //////------------------------------- _painter.FillColor = PixelFarm.Drawing.Color.Magenta; try { _painter.FillRenderVx(_polygon3); SwapBuffers(); } catch (Exception ex) { } }
void Test2() { _pcx.ClearColorBuffer(); _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.StrokeWidth = 1; _painter.StrokeWidth = 1; ////line _painter.FillColor = PixelFarm.Drawing.Color.Green; _painter.FillRect(100, 100, 50, 50); _pcx.DrawLine(50, 50, 200, 200); _painter.FillRenderVx(_polygon2); _painter.StrokeColor = PixelFarm.Drawing.Color.Blue; _painter.DrawRenderVx(_polygon2); //------------------------------------------- ////polygon _painter.DrawRenderVx(_polygon1); _pcx.StrokeColor = PixelFarm.Drawing.Color.Green; ////-------------------------------------------- _painter.DrawCircle(100, 100, 25); _painter.DrawEllipse(200, 200, 225, 250); //// _painter.FillColor = PixelFarm.Drawing.Color.OrangeRed; _painter.FillCircle(100, 400, 25); _pcx.StrokeColor = PixelFarm.Drawing.Color.OrangeRed; _painter.DrawCircle(100, 400, 25); //// _painter.FillColor = PixelFarm.Drawing.Color.OrangeRed; _painter.FillEllipse(200, 400, 225, 450); _pcx.StrokeColor = PixelFarm.Drawing.Color.OrangeRed; _painter.DrawEllipse(200, 400, 225, 450); //------------------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; //----------------------------- //see: lazyfoo.net/tutorials/OpenGL/26_the_stencil_buffer/index.php //----------------------------- _pcx.Clear(PixelFarm.Drawing.Color.White); //------------------- //disable rendering to color buffer GL.ColorMask(false, false, false, false); //start using stencil GL.Enable(EnableCap.StencilTest); //place a 1 where rendered GL.StencilFunc(StencilFunction.Always, 1, 1); //replace where rendered GL.StencilOp(StencilOp.Replace, StencilOp.Replace, StencilOp.Replace); //render to stencill buffer _painter.FillColor = PixelFarm.Drawing.Color.Black; _painter.FillRenderVx(_stencilPolygon); _painter.StrokeColor = PixelFarm.Drawing.Color.Black; //render color GL.ColorMask(true, true, true, true); //where a 1 was not rendered GL.StencilFunc(StencilFunction.Equal, 1, 1); //keep the pixel GL.StencilOp(StencilOp.Keep, StencilOp.Keep, StencilOp.Keep); //draw _painter.FillColor = PixelFarm.Drawing.Color.Red; _painter.FillRenderVx(_rectPolygon); GL.Disable(EnableCap.StencilTest); //----------------------------------------------------------- SwapBuffers(); }
protected override void OnGLRender(object sender, EventArgs args) { _pcx.SmoothMode = SmoothMode.Smooth; _pcx.StrokeColor = PixelFarm.Drawing.Color.Blue; _pcx.ClearColorBuffer(); _painter.FillColor = PixelFarm.Drawing.Color.Black; //painter.FillRectLBWH(0, 0, 150, 150); //GLBitmap glBmp = LoadTexture("..\\logo-dark.jpg"); //var textureBrush = new TextureBrush(new GLImage(glBmp)); //painter.FillRenderVx(textureBrush, polygon1); ////------------------------------------------------------------------------- //fill _painter.FillColor = PixelFarm.Drawing.Color.Black; _painter.FillRenderVx(_linearGrBrush2, _glyph_vx); //painter.FillRenderVx(glyph_vx); //------------------------------------------------------------------------- SwapBuffers(); }