/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GLOBALS_GAME_RESSOURCES.Initialize(); GLOBALS_GAME_RESSOURCES.Images[0] = Content.Load <Texture2D>("Images/Shiki1"); GLOBALS_GAME_RESSOURCES.Images[1] = Content.Load <Texture2D>("Images/Shiki2"); GLOBALS_GAME_RESSOURCES.Images[2] = Content.Load <Texture2D>("Images/Shiki3"); //Texture GLOBALS_GAME_RESSOURCES.TX_panneauStatut = Content.Load <Texture2D>("Textures/planet-001"); GLOBALS_GAME_RESSOURCES.TX_panneauTour = Content.Load <Texture2D>("Textures/paves_32x32"); GLOBALS_GAME_RESSOURCES.TX_minimap = Content.Load <Texture2D>("Textures/vert_32x32"); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here // IsMouseVisible = true; GLOBALS_GAME_RESSOURCES.Initialize(); //Initialisation des parametre de la fenetre GLOBALS_GAME_RESSOURCES.GRAPHICS.PreferredBackBufferHeight = 1280; GLOBALS_GAME_RESSOURCES.GRAPHICS.PreferredBackBufferWidth = 1024; GLOBALS_GAME_RESSOURCES.GRAPHICS.PreferredBackBufferFormat = SurfaceFormat.Rg32; //GLOBALS_GAME_RESSOURCES.GRAPHICS.ToggleFullScreen(); GLOBALS_GAME_RESSOURCES.GRAPHICS.ApplyChanges(); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here // IsMouseVisible = true; //Initialisation des parametre de la fenetre GLOBALS_GAME_RESSOURCES.GRAPHICS.ToggleFullScreen(); GLOBALS_GAME_RESSOURCES.GRAPHICS.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height; GLOBALS_GAME_RESSOURCES.GRAPHICS.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width; GLOBALS_GAME_RESSOURCES.GRAPHICS.PreferredBackBufferFormat = SurfaceFormat.Rg32; GraphicsDevice.Viewport = new Viewport(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); GLOBALS_GAME_RESSOURCES.Initialize(); Window.Title = "3D Tower"; Window.AllowUserResizing = true; //GraphicsDevice.Viewport = new Viewport(Window.ClientBounds); GLOBALS_GAME_RESSOURCES.GRAPHICS.ApplyChanges(); base.Initialize(); }