public override void Option2() { cAunt.Say("I wasn't aware that Poron had a password, Fadi."); cFadi.Say("He says he needs one before he'll talk to me."); cAunt.Say("Well, I'm sure someone around here must have overheard it. Try asking around."); GLOBAL.dialog_request(8); }
public override void Option2() { cGuard.Say("You can't, you shouldn't, you mustn't, you shan't, young sir."); cFadi.Say("Why can I not speak with him?"); cGuard.Say("We need to investigate his business, his trade, his sales, his activities first."); GLOBAL.dialog_request(7); }
public override void Option3() { cGuard.Say("Goodbye, good day, farewell, so long, young man!"); cGuard.Say("I shall remain here, doing my dull, boring, tiresome, tedious duty!"); GLOBAL.dialog_request(1); StopDialog(); }
public override void Option4() { cSnacks.Say("Bye."); GLOBAL.dialog_request(2); GLOBAL.dialog_request(3); StopDialog(); }
public override void Option3() { cSnacks.Say("Nope."); GLOBAL.dialog_request(2); cFadi.Say("But you've got lots of them!"); cSnacks.Say("Mine."); GLOBAL.dialog_request(2); }
public override void Option1() { cStatue.Say("I was enchanted after I was sculpted, so that I might have sight, speech and hearing."); cFadi.Say("Who gave you all of these abilities?"); cStatue.Say("I don't know, but I curse them for not giving me some clothes!"); GLOBAL.dialog_request(4); dStatue.SetOptionState(1, DialogOptionState.eOptionOff); dStatue.SetOptionState(2, DialogOptionState.eOptionOn); }
public override void Option1() { cSnacks.Say("Chips."); GLOBAL.dialog_request(2); cFadi.Say("Are they good?"); cSnacks.Say("Nope."); GLOBAL.dialog_request(2); dSnacks.SetOptionState(1, DialogOptionState.eOptionOff); dSnacks.SetOptionState(2, DialogOptionState.eOptionOn); }
public override void Option2() { cSnacks.Say("Salt."); GLOBAL.dialog_request(2); cFadi.Say("They're too salty?"); cSnacks.Say("Nope."); GLOBAL.dialog_request(2); cFadi.Say("Not salty enough?"); cSnacks.Say("Yep."); GLOBAL.dialog_request(2); GLOBAL.dialog_request(6); }
public override void Option3() { cAssassin.Say("Later, kid."); GLOBAL.dialog_request(5); StopDialog(); }
// Methods public override void OptionS() { cFadi.Say("Good morning, Miss."); cSnacks.Say("Hey."); GLOBAL.dialog_request(2); }