//internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s, short t); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s, int t); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s, float t); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s, double t); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s, short t, short r); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s, int t, int r); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s, float t, float r); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s, double t, double r); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s, short t, short r, short q); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s, int t, int r, int q); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s, float t, float r, float q); //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s, double t, double r, double q); //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, short* v); //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, int* v); //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, float* v); //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, double* v); //internal abstract void glMultiTexCoord2(GLMultiTextureTarget target, short* v); //internal abstract void glMultiTexCoord2(GLMultiTextureTarget target, int* v); internal abstract void glMultiTexCoord2(GLMultiTextureTarget target, float *v);
internal abstract void glActiveTexture(GLMultiTextureTarget texture);