Example #1
0
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s, short t);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s, int t);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s, float t);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s, double t);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s, short t, short r);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s, int t, int r);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s, float t, float r);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s, double t, double r);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, short s, short t, short r, short q);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, int s, int t, int r, int q);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, float s, float t, float r, float q);
 //internal abstract void glMultiTexCoord(GLMultiTextureTarget target, double s, double t, double r, double q);
 //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, short* v);
 //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, int* v);
 //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, float* v);
 //internal abstract void glMultiTexCoord1(GLMultiTextureTarget target, double* v);
 //internal abstract void glMultiTexCoord2(GLMultiTextureTarget target, short* v);
 //internal abstract void glMultiTexCoord2(GLMultiTextureTarget target, int* v);
 internal abstract void glMultiTexCoord2(GLMultiTextureTarget target, float *v);
Example #2
0
 internal abstract void glActiveTexture(GLMultiTextureTarget texture);