Example #1
0
        public Matrix4 Projection()
        {
            float aspect = (float)Viewport.Width / Viewport.Height;

            if (float.IsInfinity(aspect) || aspect < 0)
            {
                aspect = 1f;
            }
            if (Near == 0f)
            {
                Near = 0.01f;
            }

            if (Far == 0f)
            {
                Far = 1000f;
            }
            return(Matrix4.CreatePerspectiveFieldOfView(GLHelper.DegRad(FieldOfView), aspect, Near, Far));
        }