public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { GL.FramebufferRenderbuffer( (FramebufferTarget)target, (FramebufferAttachment)attachment, (RenderbufferTarget)renderbuffertarget, (int)renderbuffer); }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { //if (!AppDomain.CurrentDomain.IsDefaultAppDomain()) // System.Diagnostics.Debug.WriteLine(AppDomain.CurrentDomain.FriendlyName + " bound " + fb); _currentFramebufferBinding = fb; GL.BindFramebuffer((FramebufferTarget)target, (int)fb); }
public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { GL.FramebufferTexture2D( (FramebufferTarget)target, (FramebufferAttachment)attachment, (TextureTarget)textarget, (int)texture, level); }
public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { try { this.BeginFunc(); this._gl.FramebufferTexture2D(target, attachment, textarget, texture, level); } finally { this.EndFunc(); } }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { try { this.BeginFunc(); this._gl.BindFramebuffer(target, fb); } finally { this.EndFunc(); } }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { try { this.BeginFunc(); this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } finally { this.EndFunc(); } }
public GLFramebufferStatus CheckFramebufferStatus(GLFramebufferTarget target) { try { this.BeginFunc(); return(this._gl.CheckFramebufferStatus(target)); } finally { this.EndFunc(); } }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { _currentFramebufferBinding = fb; TKGL.BindFramebuffer((FramebufferTarget)target, (int)fb); }
public GLFramebufferStatus CheckFramebufferStatus(GLFramebufferTarget target) { return((GLFramebufferStatus)TKGL.CheckFramebufferStatus((FramebufferTarget)target)); }
public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); }
public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { }
public static GLFramebufferStatus CheckFramebufferStatus(GLFramebufferTarget target) { return(GL._gl.CheckFramebufferStatus(target)); }
public static void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { GL._gl.BindFramebuffer(target, fb); }
public GLFramebufferStatus CheckFramebufferStatus(GLFramebufferTarget target) { return(GLFramebufferStatus.FramebufferUnsupported); }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { }
public static void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { GL._gl.FramebufferTexture2D(target, attachment, textarget, texture, level); }
public void BindFramebuffer(GLFramebufferTarget target, GLFramebufferHandle fb) { }