Example #1
0
 public void CreateUI(GLEx g)
 {
     if (isClose)
     {
         return;
     }
     if (!visible)
     {
         return;
     }
     lock (image)
     {
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(alpha);
         }
         if (!IsComplete() && isDirty)
         {
             g.DrawTexture2D(image.GetBitmap(), X(), Y(), width, height);
             isDirty = false;
         }
         else if (!IsComplete())
         {
             g.DrawTexture2D(image.GetBitmap(), X(), Y(), width, height);
         }
         if (alpha > 0 && alpha < 1)
         {
             g.SetAlpha(1f);
         }
     }
 }
Example #2
0
 public void Draw(GLEx g, float x, float y, float w, float h)
 {
     if (isClose)
     {
         return;
     }
     lock (buffer)
     {
         g.DrawTexture2D(buffer.GetBitmap(), x, y, w, h);
     }
 }