public void DepthFunc(GLDepthFunction func) { try { this.BeginFunc(); this._gl.DepthFunc(func); } finally { this.EndFunc(); } }
public static void DepthFunc(GLDepthFunction func) { GL._gl.DepthFunc(func); }
public void DepthFunc(GLDepthFunction func) { TKGL.DepthFunc((DepthFunction)func); }
public void DepthFunc(GLDepthFunction func) { }