public void TestSetup() { state = MockRepository.GenerateMock <EditorState>(); projectState = MockRepository.GenerateMock <ProjectState>(); renderer = MockRepository.GenerateStub <IDiffusionRenderer>(); stateControl = MockRepository.GenerateMock <IEditorStateControl>(); glControl = MockRepository.GenerateMock <GLControl>(); renderControl = MockRepository.GenerateMock <IRenderStateControl>(); bufferControl = MockRepository.GenerateMock <IDiffusionPathControl>(); host = new GLControlHost(glControl, state, stateControl, renderer, renderControl, bufferControl); }
/// <summary> /// Initializes the GL host. /// </summary> private void InitOpenGL() { RenderStateControl renderControl = new RenderStateControl(renderState); DiffusionBuffers buffers = new DiffusionBuffers(); DiffusionPathControl bufferControl = new DiffusionPathControl(buffers); //shaders DefaultShader pointShader = new DefaultShader("shaders/basic.vert", "shaders/basic.frag"); TexturedShader imageShader = new TexturedShader("shaders/tex.vert", "shaders/tex.frag"); TexturedShader diffuseShader = new TexturedShader("shaders/tex.vert", "shaders/diffuse.frag"); NormalShader lineShader = new NormalShader("shaders/normal.vert", "shaders/normal.geom", "shaders/normal.frag"); NormalShader endPointShader = new NormalShader("shaders/normal.vert", "shaders/endpoints.geom", "shaders/normal.frag"); renderer = new DiffusionRenderer(renderState, editorState, buffers, pointShader, imageShader, diffuseShader, lineShader, endPointShader); //Init GL GLControl control = new GLControl(new OpenTK.Graphics.GraphicsMode(32, 24, 8, 4)); this.glHost = new GLControlHost(control, editorState, editorControl, renderer, renderControl, bufferControl); this.glHost.Child = control; this.glHost.PointClicked += glHost_PointClicked; }