public static void InitProjection(GLCamera cur, GLCamera prev, double t, Size viewportSize)
 {
     Gl.glMatrixMode(Gl.GL_PROJECTION);
     Gl.glLoadIdentity();
     cur.ApplyProjection(prev, t);
     Gl.glMatrixMode(Gl.GL_MODELVIEW);
     Gl.glLoadIdentity();
 }
 public void ApplyProjection(GLCamera prevProj, double t)
 {
     if (t <= 0.0)
     {
         prevProj.ApplyProjection();
     }
     else if (t >= 1.0)
     {
         this.ApplyProjection();
         AdjustEffects();
     }
     else
     {
         double[] p = prevProj.GetProjMatrix();
         double[] c = this.GetProjMatrix();
         for (uint i = 0; i < 16; i++)
         {
             c[i] = c[i] * t + p[i] * (1.0 - t);
         }
         Gl.glMultMatrixd(c);
         AdjustEffects();
     }
 }
Example #3
0
 public static void InitProjection(GLCamera cur, GLCamera prev, double t, Size viewportSize)
 {
     Gl.glMatrixMode(Gl.GL_PROJECTION);
       Gl.glLoadIdentity();
       cur.ApplyProjection(prev, t);
       Gl.glMatrixMode(Gl.GL_MODELVIEW);
       Gl.glLoadIdentity();
 }
Example #4
0
 public void ApplyProjection(GLCamera prevProj, double t)
 {
     if (t <= 0.0) prevProj.ApplyProjection();
     else if (t >= 1.0)
     {
       this.ApplyProjection();
       AdjustEffects();
     }
     else
     {
       double[] p = prevProj.GetProjMatrix();
       double[] c = this.GetProjMatrix();
       for (uint i = 0; i < 16; i++)
     c[i] = c[i] * t + p[i] * (1.0 - t);
       Gl.glMultMatrixd(c);
         AdjustEffects();
     }
 }