private void debugDrawRect( GKRect rect, Color color ) { var bl = new Vector3( rect.xMin, rect.yMin, 0 ); var br = new Vector3( rect.xMax, rect.yMin, 0 ); var tl = new Vector3( rect.xMin, rect.yMax, 0 ); var tr = new Vector3( rect.xMax, rect.yMax, 0 ); bl = Camera.main.ScreenToWorldPoint( Camera.main.transform.InverseTransformPoint( bl ) ); br = Camera.main.ScreenToWorldPoint( Camera.main.transform.InverseTransformPoint( br ) ); tl = Camera.main.ScreenToWorldPoint( Camera.main.transform.InverseTransformPoint( tl ) ); tr = Camera.main.ScreenToWorldPoint( Camera.main.transform.InverseTransformPoint( tr ) ); // draw four sides Debug.DrawLine( bl, br, color ); Debug.DrawLine( br, tr, color ); Debug.DrawLine( tr, tl, color ); Debug.DrawLine( tl, bl, color ); // make an "x" at the midpoint Debug.DrawLine( tl, br, color ); Debug.DrawLine( bl, tr, color ); }
public GKButtonRecognizer( GKRect defaultFrame, GKRect highlightedFrame ) { _defaultFrame = defaultFrame; _highlightedFrame = highlightedFrame; boundaryFrame = _defaultFrame; }
public GKButtonRecognizer( GKRect defaultFrame, float highlightedExpansion ) : this(defaultFrame, defaultFrame.copyWithExpansion( highlightedExpansion )) { }
/// <summary> /// the contstructors ensure we have a frame to work with for button recognizers /// </summary> public GKButtonRecognizer( GKRect defaultFrame ) : this(defaultFrame, 40) { }