void UpdateUI() { float healthPercentage = (float)stats.currentHealth / (float)stats.maxHealth; gfxManager.ChangeSaturation(-((float)stats.radiationLevel / 100) + 1); gfxManager.VignetteEffect(Mathf.Clamp01(-healthPercentage + 0.8f)); health.text = stats.currentHealth + ""; gamma.text = stats.radiationLevel + ""; }