void OnGUI() { if (!grid) { Debug.LogWarning("No grid assigned, cannot debug"); return; } GUI.TextArea( new Rect(10, 10, 600, 150), "world position:\t" + transform.position.x + " / " + transform.position.y + " / " + transform.position.z + "\n" + "grid position:\t" + grid.WorldToGrid(transform.position).x + " / " + grid.WorldToGrid(transform.position).y + " / " + grid.WorldToGrid(transform.position).z + "\n" + "polar position:\t" + grid.WorldToPolar(transform.position).x + " / " + grid.WorldToPolar(transform.position).y + " / " + grid.WorldToPolar(transform.position).z + "\n\n" + "angle :\t" + grid.World2Angle(transform.position, AngleMode.radians) + " = " + (grid.World2Angle(transform.position, AngleMode.radians) / Mathf.PI) + "\u03c0 = " + grid.World2Angle(transform.position, AngleMode.degrees) + "\u00b0\n" + "sector: \t" + grid.World2Sector(transform.position) + "\n\n" + "sector converted from angle:\t" + grid.Angle2Sector(grid.World2Angle(transform.position, angleMode), angleMode) + "\n" + "angle converted from Sector:\t" + grid.Sector2Angle(grid.World2Sector(transform.position), AngleMode.radians) + " = " + grid.Sector2Angle(grid.World2Sector(transform.position), AngleMode.degrees) + "\n" ); if (rotateAroundGrid) { transform.rotation = grid.World2Rotation(transform.position); } }
void RotateTransform(GFPolarGrid pGrid, Transform theTransform) { theTransform.rotation = pGrid.World2Rotation (theTransform.position); }
bool AlreadyRotated(Transform trans, GFPolarGrid pGrid) { return Quaternion.Angle (trans.rotation, pGrid.World2Rotation (trans.position)) < 0.1; }
bool AlreadyRotated(Transform trans, GFPolarGrid pGrid) { return(Quaternion.Angle(trans.rotation, pGrid.World2Rotation(trans.position)) < 0.1); }
void RotateTransform(GFPolarGrid pGrid, Transform theTransform) { theTransform.rotation = pGrid.World2Rotation(theTransform.position); }