Example #1
0
        /// <summary>
        /// Unlock a specific door within an SRim file.
        /// </summary>
        /// <param name="paths">KPaths object for this game.</param>
        /// <param name="area">Name of the SRim file to modify.</param>
        /// <param name="label">Label of the door to unlock.</param>
        private static void UnlockDoorInFile(KPaths paths, string area, string label)
        {
            var areaFiles = paths.FilesInModules.Where(fi => fi.Name.Contains(LookupTable[area]));

            foreach (FileInfo fi in areaFiles)
            {
                // Skip any files that don't end in "s.rim".
                if (fi.Name[fi.Name.Length - 5] != 's')
                {
                    continue;
                }

                RIM       r  = new RIM(fi.FullName);  // Open what replaced this area.
                RIM.rFile rf = r.File_Table.FirstOrDefault(x => x.Label == label);
                GFF       g  = new GFF(rf.File_Data); // Grab the door out of the file.

                // Set fields related to opening and unlocking.
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "KeyRequired") as GFF.BYTE).Value = 0;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "Locked") as GFF.BYTE).Value      = 0;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "OpenLockDC") as GFF.BYTE).Value  = 0;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "Plot") as GFF.BYTE).Value        = 0;

                // Set fields related to bashing open.
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "Hardness") as GFF.BYTE).Value   = 0;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "HP") as GFF.SHORT).Value        = 1;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "CurrentHP") as GFF.SHORT).Value = 1;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == "Min1HP") as GFF.BYTE).Value     = 0;

                // Write change(s) to file.
                rf.File_Data = g.ToRawData();
                r.WriteToFile(fi.FullName);
            }
        }
Example #2
0
        /// <summary>
        /// Update warp coordinates that are in bad locations by default.
        /// </summary>
        /// <param name="paths">KPaths object for this game.</param>
        private static void FixWarpCoordinates(KPaths paths)
        {
            // Create a lookup for modules needing coordinate fix with their newly shuffled FileInfos.
            var shuffleFileLookup = new Dictionary <string, FileInfo>();

            foreach (var key in Globals.FIXED_COORDINATES.Keys)
            {
                shuffleFileLookup.Add(key, paths.FilesInModules.FirstOrDefault(fi => fi.Name.Contains(LookupTable[key])));
            }

            foreach (var kvp in shuffleFileLookup)
            {
                // Set up objects.
                RIM       r  = new RIM(kvp.Value.FullName);
                RIM.rFile rf = r.File_Table.FirstOrDefault(x => x.TypeID == (int)ResourceType.IFO);

                GFF g = new GFF(rf.File_Data);

                // Update coordinate data.
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == Properties.Resources.ModuleEntryX) as GFF.FLOAT).Value = Globals.FIXED_COORDINATES[kvp.Key].Item1;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == Properties.Resources.ModuleEntryY) as GFF.FLOAT).Value = Globals.FIXED_COORDINATES[kvp.Key].Item2;
                (g.Top_Level.Fields.FirstOrDefault(x => x.Label == Properties.Resources.ModuleEntryZ) as GFF.FLOAT).Value = Globals.FIXED_COORDINATES[kvp.Key].Item3;

                // Write updated data to RIM file.
                rf.File_Data = g.ToRawData();
                r.WriteToFile(kvp.Value.FullName);
            }
        }
Example #3
0
        //Randomize Dialogue
        static void shuffle_dialogue(KPaths paths, bool Entries, bool Replies, bool SoundMatching)
        {
            TLK t = new TLK(paths.dialog);

            foreach (FileInfo fi in paths.FilesInModules)
            {
                if (fi.Name[fi.Name.Length - 5] != 's')
                {
                    continue;
                }

                RIM r = new RIM(fi.FullName);

                foreach (RIM.rFile RF in r.File_Table.Where(x => x.TypeID == (int)ResourceType.DLG))
                {
                    GFF g = new GFF(RF.File_Data);

                    //Entries
                    if (Entries)
                    {
                        foreach (GFF.STRUCT S in (g.Top_Level.Fields.Where(x => x.Label == "EntryList").FirstOrDefault() as GFF.LIST).Structs)
                        {
                            if ((S.Fields.Where(x => x.Label == "Text").FirstOrDefault() as GFF.CExoLocString).StringRef != -1)                                                                                     // Avoid overwriting dialogue end indicators, and animation nodes
                            {
                                int str_ref = 0;                                                                                                                                                                    // Find valid string
                                while (t.String_Data_Table[str_ref].SoundResRef == "" || t.String_Data_Table[str_ref].SoundResRef[0] == '_' || t.String_Data_Table[str_ref].SoundResRef.ToLower().Contains("comp")) //Ensure the string we have has a sound to go with it, starting with undescord means it's player dialogue, which doesn't have audio in this game
                                {
                                    str_ref = Randomize.Rng.Next(TLK_STRING_COUNT);
                                }

                                if (!EntriesLookupTable.ContainsKey(fi.Name))
                                {
                                    EntriesLookupTable.Add(fi.Name, new Dictionary <string, List <Tuple <int, int, string, string, string, string> > >());
                                }
                                if (!EntriesLookupTable[fi.Name].ContainsKey(RF.Label))
                                {
                                    EntriesLookupTable[fi.Name].Add(RF.Label, new List <Tuple <int, int, string, string, string, string> >());
                                }

                                // Sound and Text Matching
                                if (SoundMatching)
                                {
                                    var text     = S.Fields.Where(x => x.Label == "Text").FirstOrDefault() as GFF.CExoLocString;
                                    int textOrig = text.StringRef;
                                    int textRand = str_ref;
                                    text.StringRef = str_ref;

                                    string VORefOrig = "";
                                    string VORefRand = "";
                                    string SoundOrig = "";
                                    string SoundRand = "";

                                    try
                                    {
                                        var voResRef = S.Fields.Where(x => x.Label == "VO_ResRef").FirstOrDefault() as GFF.ResRef;
                                        VORefOrig          = voResRef.Reference;
                                        VORefRand          = t.String_Data_Table[str_ref].SoundResRef;
                                        voResRef.Reference = VORefRand;
                                    }
                                    catch
                                    {
                                        VORefOrig = "";
                                        VORefRand = "";
                                    }
                                    try
                                    {
                                        var sound = S.Fields.Where(x => x.Label == "Sound").FirstOrDefault() as GFF.ResRef;
                                        SoundOrig       = sound.Reference;
                                        SoundRand       = t.String_Data_Table[str_ref].SoundResRef;
                                        sound.Reference = SoundRand;
                                    }
                                    catch
                                    {
                                        SoundOrig = "";
                                        SoundRand = "";
                                    } // If both VO_ResRef and Sound Fail we ignore the entry

                                    EntriesLookupTable[fi.Name][RF.Label].Add(new Tuple <int, int, string, string, string, string>(textOrig, textRand, VORefOrig, VORefRand, SoundOrig, SoundRand));
                                }
                                else
                                {
                                    var text = S.Fields.Where(x => x.Label == "Text").FirstOrDefault() as GFF.CExoLocString;
                                    EntriesLookupTable[fi.Name][RF.Label].Add(new Tuple <int, int, string, string, string, string>(text.StringRef, str_ref, "", "", "", ""));
                                    text.StringRef = str_ref;
                                }
                            }
                        }
                    }

                    //Replies
                    if (Replies)
                    {
                        foreach (GFF.STRUCT S in (g.Top_Level.Fields.Where(x => x.Label == "ReplyList").FirstOrDefault() as GFF.LIST).Structs)
                        {
                            if ((S.Fields.Where(x => x.Label == "Text").FirstOrDefault() as GFF.CExoLocString).StringRef != -1) //Avoid overwriting dialogue end indicators, and animation nodes
                            {
                                if (!RepliesLookupTable.ContainsKey(fi.Name))
                                {
                                    RepliesLookupTable.Add(fi.Name, new Dictionary <string, List <Tuple <int, int> > >());
                                }
                                if (!RepliesLookupTable[fi.Name].ContainsKey(RF.Label))
                                {
                                    RepliesLookupTable[fi.Name].Add(RF.Label, new List <Tuple <int, int> >());
                                }

                                int str_ref = Randomize.Rng.Next(TLK_STRING_COUNT);
                                while (t.String_Data_Table[str_ref].StringText == "")
                                {
                                    str_ref = Randomize.Rng.Next(TLK_STRING_COUNT);
                                }
                                var text = S.Fields.Where(x => x.Label == "Text").FirstOrDefault() as GFF.CExoLocString;
                                RepliesLookupTable[fi.Name][RF.Label].Add(new Tuple <int, int>(text.StringRef, str_ref));
                                text.StringRef = str_ref;
                            }
                        }
                    }

                    Array.Clear(RF.File_Data, 0, RF.File_Data.Length);
                    RF.File_Data = g.ToRawData();
                }

                r.WriteToFile(fi.FullName);
            }
        }
Example #4
0
        /// <summary>
        /// Unlock Leviathan Hangar option in the other two elevator access, and enables the use of the Hangar elevator.
        /// </summary>
        /// <param name="paths">KPaths object for this game.</param>
        private static void FixLeviathanElevators(KPaths paths)
        {
            var lev_files_a = paths.FilesInModules.Where(fi => fi.Name.Contains(LookupTable[AREA_LEV_PRISON]));
            var lev_files_b = paths.FilesInModules.Where(fi => fi.Name.Contains(LookupTable[AREA_LEV_COMMAND]));
            var lev_files_c = paths.FilesInModules.Where(fi => fi.Name.Contains(LookupTable[AREA_LEV_HANGAR]));

            // Prison Block Fix - Unlock option to visit Hangar.
            foreach (FileInfo fi in lev_files_a)
            {
                // Skip any files that don't end in "s.rim".
                if (fi.Name[fi.Name.Length - 5] != 's')
                {
                    continue;
                }

                RIM r_lev = new RIM(fi.FullName);
                GFF g_lev = new GFF(r_lev.File_Table.FirstOrDefault(x => x.Label == LABEL_LEV_ELEVATOR_A).File_Data);

                // Change Entry connecting for bridge option Index to 3, which will transition to the command deck
                (((g_lev.Top_Level.Fields.FirstOrDefault(x => x.Label == "ReplyList")
                   as GFF.LIST).Structs.FirstOrDefault(x => x.Struct_Type == 3).Fields.FirstOrDefault(x => x.Label == "EntriesList")
                  as GFF.LIST).Structs.FirstOrDefault(x => x.Struct_Type == 0).Fields.FirstOrDefault(x => x.Label == "Index")
                 as GFF.DWORD).Value = 3;

                // Sets the active reference for the hangar option to nothing, meaning there is no requirement to transition to the hangar
                (((g_lev.Top_Level.Fields.FirstOrDefault(x => x.Label == "ReplyList")
                   as GFF.LIST).Structs.FirstOrDefault(x => x.Struct_Type == 1).Fields.FirstOrDefault(x => x.Label == "EntriesList")
                  as GFF.LIST).Structs.FirstOrDefault(x => x.Struct_Type == 0).Fields.FirstOrDefault(x => x.Label == "Active")
                 as GFF.ResRef).Reference = "";

                r_lev.File_Table.FirstOrDefault(x => x.Label == LABEL_LEV_ELEVATOR_A).File_Data = g_lev.ToRawData();

                r_lev.WriteToFile(fi.FullName);
            }

            // Command Deck Fix - Unlock option to visit Hangar.
            foreach (FileInfo fi in lev_files_b)
            {
                // Skip any files that don't end in "s.rim".
                if (fi.Name[fi.Name.Length - 5] != 's')
                {
                    continue;
                }

                RIM r_lev = new RIM(fi.FullName);
                GFF g_lev = new GFF(r_lev.File_Table.FirstOrDefault(x => x.Label == LABEL_LEV_ELEVATOR_B).File_Data);

                // Sets the active reference for the hangar option to nothing, meaning there is no requirement to transition to the hangar
                (((g_lev.Top_Level.Fields.FirstOrDefault(x => x.Label == "ReplyList")
                   as GFF.LIST).Structs.FirstOrDefault(x => x.Struct_Type == 1).Fields.FirstOrDefault(x => x.Label == "EntriesList")
                  as GFF.LIST).Structs.FirstOrDefault(x => x.Struct_Type == 1).Fields.FirstOrDefault(x => x.Label == "Active")
                 as GFF.ResRef).Reference = "";

                r_lev.File_Table.FirstOrDefault(x => x.Label == LABEL_LEV_ELEVATOR_B).File_Data = g_lev.ToRawData();

                r_lev.WriteToFile(fi.FullName);
            }

            // Hangar Fix - Enable the elevator so it can be used.
            foreach (FileInfo fi in lev_files_c)
            {
                // Skip any files that don't end in "s.rim".
                if (fi.Name[fi.Name.Length - 5] != 's')
                {
                    continue;
                }

                RIM r_lev = new RIM(fi.FullName);

                // While I possess the ability to edit this file programmatically, due to the complexity I have opted to just load the modded file into resources.
                r_lev.File_Table.FirstOrDefault(x => x.Label == LABEL_LEV_ELEVATOR_C).File_Data = Properties.Resources.lev40_accntl_dlg;

                // Adding module transition scripts to RIM...
                // Prison Block
                r_lev.File_Table.Add(new RIM.rFile
                {
                    TypeID    = (int)ResourceType.NCS,
                    Label     = "k_plev_goto40aa",
                    File_Data = Properties.Resources.k_plev_goto40aa
                });
                // Command Deck
                r_lev.File_Table.Add(new RIM.rFile
                {
                    TypeID    = (int)ResourceType.NCS,
                    Label     = "k_plev_goto40ab",
                    File_Data = Properties.Resources.k_plev_goto40ab
                });

                r_lev.WriteToFile(fi.FullName);
            }
        }
Example #5
0
        public static void model_rando(KPaths paths)
        {
            foreach (FileInfo fi in paths.FilesInModules)
            {
                RIM r = new RIM(fi.FullName);

                // Doors
                if ((Properties.Settings.Default.RandomizeDoorModels & 1) > 0)
                {
                    foreach (RIM.rFile rf in r.File_Table.Where(x => x.TypeID == (int)ResourceType.UTD))
                    {
                        GFF g = new GFF(rf.File_Data);

                        int temp = 0;

                        if ((Properties.Settings.Default.RandomizeDoorModels & 4) > 0) // Broken Doors
                        {
                            temp = Randomize.Rng.Next(13, 64);                         // First 12 doors are open so this is easier
                        }
                        else
                        {
                            temp = Randomize.Rng.Next(0, 64);
                        }

                        // Airlock
                        if ((Properties.Settings.Default.RandomizeDoorModels & 2) > 0 && (g.Field_Array.Where(x => x.Label == "LocName").FirstOrDefault().Field_Data as GFF.CExoLocString).StringRef == 21080)
                        {
                            continue;
                        }
                        g.Field_Array.Where(k => k.Label == "GenericType").FirstOrDefault().Field_Data       = temp;
                        g.Field_Array.Where(k => k.Label == "GenericType").FirstOrDefault().DataOrDataOffset = temp;

                        MemoryStream ms = new MemoryStream();

                        rf.File_Data = g.ToRawData();
                    }
                }

                //Placeables
                if ((Properties.Settings.Default.RandomizePlaceModels & 1) > 0)
                {
                    foreach (RIM.rFile rf in r.File_Table.Where(k => k.TypeID == 2044))
                    {
                        GFF g = new GFF(rf.File_Data);

                        int temp = Randomize.Rng.Next(0, 231);

                        bool broken_satisfied = !((Properties.Settings.Default.RandomizePlaceModels & 4) > 0) || !Globals.BROKEN_PLACE.Contains(temp); //Always Satisfied if Broken omission disbaled
                        bool large_satisfied  = !((Properties.Settings.Default.RandomizePlaceModels & 2) > 0) || !Globals.LARGE_PLACE.Contains(temp);  //Always satisifed if Large omission disabled

                        while (!(broken_satisfied && large_satisfied))
                        {
                            temp             = Randomize.Rng.Next(0, 231);
                            broken_satisfied = !((Properties.Settings.Default.RandomizePlaceModels & 4) > 0) || !Globals.BROKEN_PLACE.Contains(temp); //Always Satisfied if Broken omission disbaled
                            large_satisfied  = !((Properties.Settings.Default.RandomizePlaceModels & 2) > 0) || !Globals.LARGE_PLACE.Contains(temp);  //Always satisifed if Large omission disabled
                        }

                        g.Field_Array.Where(k => k.Label == "Appearance").FirstOrDefault().Field_Data       = temp;
                        g.Field_Array.Where(k => k.Label == "Appearance").FirstOrDefault().DataOrDataOffset = temp;

                        MemoryStream ms = new MemoryStream();

                        rf.File_Data = g.ToRawData();
                    }
                }

                //Characters
                if ((Properties.Settings.Default.RandomizeCharModels & 1) > 0)
                {
                    foreach (RIM.rFile rf in r.File_Table.Where(k => k.TypeID == 2027))
                    {
                        GFF g = new GFF(rf.File_Data);

                        int temp = Randomize.Rng.Next(0, 508);

                        bool broken_satisfied = !((Properties.Settings.Default.RandomizeCharModels & 4) > 0) || !Globals.BROKEN_CHARS.Contains(temp); //Always Satisfied if Broken omission disbaled
                        bool large_satisfied  = !((Properties.Settings.Default.RandomizeCharModels & 2) > 0) || !Globals.LARGE_CHARS.Contains(temp);  //Always satisifed if Large omission disabled

                        while (!(broken_satisfied && large_satisfied))
                        {
                            temp             = Randomize.Rng.Next(0, 508);
                            broken_satisfied = !((Properties.Settings.Default.RandomizeCharModels & 4) > 0) || !Globals.BROKEN_CHARS.Contains(temp); //Always Satisfied if Broken omission disbaled
                            large_satisfied  = !((Properties.Settings.Default.RandomizeCharModels & 2) > 0) || !Globals.LARGE_CHARS.Contains(temp);  //Always satisifed if Large omission disabled
                        }

                        g.Field_Array.Where(k => k.Label == "Appearance_Type").FirstOrDefault().Field_Data       = temp;
                        g.Field_Array.Where(k => k.Label == "Appearance_Type").FirstOrDefault().DataOrDataOffset = temp;

                        MemoryStream ms = new MemoryStream();

                        rf.File_Data = g.ToRawData();
                    }
                }

                r.WriteToFile(fi.FullName);
            }
        }
        // Populates and shuffles the the modules flagged to be randomized. Returns true if override files should be added.
        public static void Module_rando(KPaths paths)
        {
            // Set up the bound module collection if it hasn't been already.
            if (!Properties.Settings.Default.ModulesInitialized)
            {
                Globals.BoundModules.Clear();
                foreach (string s in Globals.MODULES)
                {
                    Globals.BoundModules.Add(new Globals.Mod_Entry(s, true));
                }
                Properties.Settings.Default.ModulesInitialized = true;
            }

            //if (!Properties.Settings.Default.ModulePresetSelected)
            //{
            //    //Figure something out here
            //}

            // Split the Bound modules into their respective lists.
            List <string> ExcludedModules = Globals.BoundModules.Where(x => x.Omitted).Select(x => x.Name).ToList();
            List <string> IncludedModules = Globals.BoundModules.Where(x => !x.Omitted).Select(x => x.Name).ToList();

            // Shuffle the list of included modules.
            List <string> ShuffledModules = IncludedModules.ToList();

            Randomize.FisherYatesShuffle(ShuffledModules);

            // Copy shuffled modules into the base directory.
            Dictionary <string, string> LookupTable = new Dictionary <string, string>();  // Create lookup table to find a given module's new "name".

            for (int i = 0; i < IncludedModules.Count; i++)
            {
                LookupTable.Add(IncludedModules[i], ShuffledModules[i]);
                File.Copy($"{paths.modules_backup}{IncludedModules[i]}.rim", $"{paths.modules}{ShuffledModules[i]}.rim", true);
                File.Copy($"{paths.modules_backup}{IncludedModules[i]}_s.rim", $"{paths.modules}{ShuffledModules[i]}_s.rim", true);
                File.Copy($"{paths.lips_backup}{IncludedModules[i]}_loc.mod", $"{paths.lips}{ShuffledModules[i]}_loc.mod", true);
            }

            // Copy excluded, untouched modules into the base directory.
            foreach (string name in ExcludedModules)
            {
                LookupTable.Add(name, name);
                File.Copy($"{paths.modules_backup}{name}.rim", $"{paths.modules}{name}.rim", true);
                File.Copy($"{paths.modules_backup}{name}_s.rim", $"{paths.modules}{name}_s.rim", true);
                File.Copy($"{paths.lips_backup}{name}_loc.mod", $"{paths.lips}{name}_loc.mod", true);
            }

            // Copy lips extras into the base directory.
            foreach (string name in Globals.lipXtras)
            {
                File.Copy($"{paths.lips_backup}{name}", $"{paths.lips}{name}", true);
            }

            // Write additional override files.
            string       moduleSavePath = Path.Combine(paths.Override, TwoDA_MODULE_SAVE);
            ModuleExtras saveFileExtras = Properties.Settings.Default.ModuleExtrasValue & (ModuleExtras.SaveAllModules | ModuleExtras.SaveMiniGames | ModuleExtras.NoSaveDelete);

            //if (0 == (saveFileExtras ^ (ModuleExtras.Default)))
            //{
            //    // 0b000 - Milestone Delete (Default)
            //    // Do nothing.
            //}

            if (0 == (saveFileExtras ^ (ModuleExtras.NoSaveDelete)))
            {
                // 0b001 - No Milestone Delete
                File.WriteAllBytes(moduleSavePath, Properties.Resources.NODELETE_modulesave);
            }

            if (0 == (saveFileExtras ^ (ModuleExtras.SaveMiniGames)))
            {
                // 0b010 - Include Minigames | Milestone Delete
                File.WriteAllBytes(moduleSavePath, Properties.Resources.MGINCLUDED_modulesave);
            }

            if (0 == (saveFileExtras ^ (ModuleExtras.NoSaveDelete | ModuleExtras.SaveMiniGames)))
            {
                // 0b011 - Include Minigames | No Milestone Delete
                File.WriteAllBytes(moduleSavePath, Properties.Resources.NODELETE_MGINCLUDED_modulesave);
            }

            if (0 == (saveFileExtras ^ (ModuleExtras.SaveAllModules)) ||
                0 == (saveFileExtras ^ (ModuleExtras.SaveMiniGames | ModuleExtras.SaveAllModules)))
            {
                // Treat both the same.
                // 0b100 - Include All Modules | Milestone Delete
                // 0b110 - Include All Modules | Include Minigames | Milestone Delete
                File.WriteAllBytes(moduleSavePath, Properties.Resources.ALLINCLUDED_modulesave);
            }

            if (0 == (saveFileExtras ^ (ModuleExtras.NoSaveDelete | ModuleExtras.SaveAllModules)) ||
                0 == (saveFileExtras ^ (ModuleExtras.NoSaveDelete | ModuleExtras.SaveMiniGames | ModuleExtras.SaveAllModules)))
            {
                // Treat both the same.
                // 0b101 - Include All Modules | No Milestone Delete
                // 0b111 - Include All Modules | Include Minigames | No Milestone Delete
                File.WriteAllBytes(moduleSavePath, Properties.Resources.NODELETE_ALLINCLUDED_modulesave);
            }

            if (Properties.Settings.Default.ModuleExtrasValue.HasFlag(ModuleExtras.FixDream))
            {
                File.WriteAllBytes(Path.Combine(paths.Override, FIXED_DREAM_OVERRIDE), Properties.Resources.k_ren_visionland);
            }

            if (Properties.Settings.Default.ModuleExtrasValue.HasFlag(ModuleExtras.UnlockGalaxyMap))
            {
                File.WriteAllBytes(Path.Combine(paths.Override, UNLOCK_MAP_OVERRIDE), Properties.Resources.k_pebn_galaxy);
            }

            // Fix warp coordinates.
            if (Properties.Settings.Default.ModuleExtrasValue.HasFlag(ModuleExtras.FixCoordinates))
            {
                // Create a lookup for modules needing coordinate fix with their newly shuffled FileInfos.
                var shuffleFileLookup = new Dictionary <string, FileInfo>();
                foreach (var key in Globals.FIXED_COORDINATES.Keys)
                {
                    shuffleFileLookup.Add(key, paths.FilesInModules.FirstOrDefault(fi => fi.Name.Contains(LookupTable[key])));
                }

                foreach (var kvp in shuffleFileLookup)
                {
                    // Set up objects.
                    RIM       r  = new RIM(kvp.Value.FullName);
                    RIM.rFile rf = r.File_Table.Where(x => x.TypeID == (int)ResourceType.IFO).FirstOrDefault();
                    GFF       g  = new GFF(rf.File_Data);

                    // Update coordinate data.
                    g.Field_Array.Where(x => x.Label == Properties.Resources.ModuleEntryX).FirstOrDefault().DataOrDataOffset = Globals.FIXED_COORDINATES[kvp.Key].Item1;
                    g.Field_Array.Where(x => x.Label == Properties.Resources.ModuleEntryY).FirstOrDefault().DataOrDataOffset = Globals.FIXED_COORDINATES[kvp.Key].Item2;
                    g.Field_Array.Where(x => x.Label == Properties.Resources.ModuleEntryZ).FirstOrDefault().DataOrDataOffset = Globals.FIXED_COORDINATES[kvp.Key].Item3;

                    // Write updated data to RIM file.
                    rf.File_Data = g.ToRawData();
                    r.WriteToFile(kvp.Value.FullName);
                }
            }

            // Fixed Rakata riddle Man in Mind Prison.
            if (Properties.Settings.Default.ModuleExtrasValue.HasFlag(ModuleExtras.FixMindPrison))
            {
                // Find the files associated with AREA_MYSTERY_BOX.
                var files = paths.FilesInModules.Where(fi => fi.Name.Contains(LookupTable[AREA_MYSTERY_BOX]));
                foreach (FileInfo fi in files)
                {
                    // Skip any files that don't end in "s.rim".
                    if (fi.Name[fi.Name.Length - 5] != 's')
                    {
                        continue;
                    }

                    // Check the RIM's File_Table for any rFiles labeled with LABEL_MIND_PRISON.
                    RIM r = new RIM(fi.FullName);
                    if (r.File_Table.Where(x => x.Label == LABEL_MIND_PRISON).Any())
                    {
                        bool offadjust = false;
                        foreach (RIM.rFile rf in r.File_Table)
                        {
                            // For the rFile with LABEL_MIND_PRISON, update the file data with the fix.
                            if (rf.Label == LABEL_MIND_PRISON)
                            {
                                rf.File_Data = Properties.Resources.g_brakatan003;
                                rf.DataSize += 192;
                                offadjust    = true;
                                continue;
                            }
                            // For rFiles after LABEL_MIND_PRISON, add the additional data offset.
                            if (offadjust)
                            {
                                rf.DataOffset += 192;
                            }
                        }

                        // Write updated RIM data to file.
                        r.WriteToFile(fi.FullName);
                    }
                }
            }
        }
Example #7
0
        public static void model_rando(KPaths paths)
        {
            const int MAX_CHAR_INDEX = 509;
            const int MIN_DOOR_INDEX_BROKEN = 13;
            const int MAX_DOOR_INDEX = 65;
            const int MAX_PLAC_INDEX = 232;

            const string CHAR_2DA = "appearance";
            const string DOOR_2DA = "genericdoors";
            const string PLAC_2DA = "placeables";

            const string COL_LABEL = "label";

            LookupTable.Clear();

            BIF bif = new BIF(Path.Combine(paths.data, "2da.bif"));
            KEY key = new KEY(paths.chitin);
            bif.AttachKey(key, "data\\2da.bif");

            var charVRE = bif.VariableResourceTable.Where(x => x.ResRef == CHAR_2DA).FirstOrDefault();
            var doorVRE = bif.VariableResourceTable.Where(x => x.ResRef == DOOR_2DA).FirstOrDefault();
            var placVRE = bif.VariableResourceTable.Where(x => x.ResRef == PLAC_2DA).FirstOrDefault();

            TwoDA char2DA = new TwoDA(charVRE.EntryData, charVRE.ResRef);
            TwoDA door2DA = new TwoDA(doorVRE.EntryData, doorVRE.ResRef);
            TwoDA plac2DA = new TwoDA(placVRE.EntryData, placVRE.ResRef);

            // Check if the floor panel fix is enabled.
            bool isFloorPanelActive = (Properties.Settings.Default.RandomizePlaceModels & 8) > 0;
            var catacombsFile = AREA_UNK_CATACOMBS;

            // Check if modules have been randomized.
            var moduleFiles = paths.FilesInModules.ToList();
          
            if (ModuleRando.LookupTable.Any())
            {
                // If randomized, ensure module files are processed in the same order every time.
                var sortedLookup = ModuleRando.LookupTable.OrderBy(kvp => kvp.Key);
                var newList = new List<FileInfo>();

                foreach (var kvp in sortedLookup)
                {
                    // Find the file that has replaced the catacombs for the floor panel fix.
                    if (kvp.Key == AREA_UNK_CATACOMBS) catacombsFile = kvp.Value;

                    // Add the files to modify to the new list in proper order.
                    var filesToAdd = moduleFiles.Where(fi => fi.Name.Contains(kvp.Value));
                    newList.AddRange(filesToAdd);
                }

                moduleFiles = newList;
            }

            // Loop through each file and randomize the requested model types.
            foreach (FileInfo fi in moduleFiles)
            {
                RIM r = new RIM(fi.FullName);
                LookupTable.Add(fi.Name, new Dictionary<string, Dictionary<string, Tuple<int, string, int, string>>>());

                // Doors
                if ((Properties.Settings.Default.RandomizeDoorModels & 1) > 0)
                {
                    LookupTable[fi.Name].Add(DOOR, new Dictionary<string, Tuple<int, string, int, string>>());

                    foreach (RIM.rFile rf in r.File_Table.Where(x => x.TypeID == (int)ResourceType.UTD))
                    {

                        GFF g = new GFF(rf.File_Data);

                        int randAppear = 0; //The randomly generated Appearance ID

                        //Generate the random appearacne values before ommitting airlock, to create more seed consistancy
                        if ((Properties.Settings.Default.RandomizeDoorModels & 4) > 0) // Broken Doors
                        {
                            randAppear = Randomize.Rng.Next(MIN_DOOR_INDEX_BROKEN, MAX_DOOR_INDEX); // First 12 doors are open so this is easier
                        }
                        else
                        {
                            randAppear = Randomize.Rng.Next(0, MAX_DOOR_INDEX);
                        }

                        // Airlock
                        if ((Properties.Settings.Default.RandomizeDoorModels & 2) > 0 &&
                            (g.Top_Level.Fields.Where(f => f.Label == LBL_LOC_NAME).FirstOrDefault() as GFF.CExoLocString).StringRef == 21080)
                        {
                            continue;
                        }

                        //Get Info from Door2DA for the Spoiler Log
                        var field = g.Top_Level.Fields.Where(f => f.Label == LBL_GENERIC_TYPE).FirstOrDefault() as GFF.BYTE;
                        int id = (int)field.Value;

                        var label_old = door2DA.Data[COL_LABEL][id];
                        var label_new = door2DA.Data[COL_LABEL][randAppear];

                        LookupTable[fi.Name][DOOR].Add(rf.Label, new Tuple<int, string, int, string>(id, label_old, randAppear, label_new));

                        //Change the appearance value
                        (g.Top_Level.Fields.Where(f => f.Label == LBL_GENERIC_TYPE).FirstOrDefault() as GFF.BYTE).Value = (byte)randAppear;

                        rf.File_Data = g.ToRawData();
                    }
                }

                // Placeables
                if ((Properties.Settings.Default.RandomizePlaceModels & 1) > 0)
                {
                    LookupTable[fi.Name].Add(PLACEABLE, new Dictionary<string, Tuple<int, string, int, string>>());

                    // Check if floor panels should be replaced with valid placeables.
                    bool useValidFloorPanels = isFloorPanelActive && fi.Name.Contains(catacombsFile);

                    foreach (RIM.rFile rf in r.File_Table.Where(k => k.TypeID == (int)ResourceType.UTP))
                    {
                        GFF g = new GFF(rf.File_Data);

                        // If this is a broken placeable, skip it.
                        if (Globals.BROKEN_PLACE.Contains((int)(g.Top_Level.Fields.Where(f => f.Label == LBL_APPEARANCE).FirstOrDefault() as GFF.DWORD).Value)) { continue; }

                        int randAppear = 0;

                        // Randomly generate a valid replacement for the "Lights Out" panels.
                        if (useValidFloorPanels && (rf.Label.StartsWith(LABEL_UNK_FLPNL) || rf.Label == LABEL_UNK_RESETPANEL))
                        {
                            randAppear = Globals.PANEL_PLACE[Randomize.Rng.Next(0, Globals.PANEL_PLACE.Count)];
                        }
                        else
                        {
                            // Generate a random appearance for this placeable.
                            bool isBroken = false;
                            bool isLarge = false;

                            do
                            {
                                randAppear = Randomize.Rng.Next(0, MAX_PLAC_INDEX);
                                isBroken = ((Properties.Settings.Default.RandomizePlaceModels & 4) > 0) && Globals.BROKEN_PLACE.Contains(randAppear); // Always Satisfied if Broken omission disbaled
                                isLarge  = ((Properties.Settings.Default.RandomizePlaceModels & 2) > 0) && Globals.LARGE_PLACE.Contains(randAppear);  // Always satisifed if Large omission disabled
                            }
                            while (isBroken || isLarge);
                        }

                        var field = g.Top_Level.Fields.Where(f => f.Label == LBL_APPEARANCE).FirstOrDefault() as GFF.DWORD;
                        int id = (int)field.Value;

                        var label_old = plac2DA.Data[COL_LABEL][id];
                        var label_new = plac2DA.Data[COL_LABEL][randAppear];

                        LookupTable[fi.Name][PLACEABLE].Add(rf.Label, new Tuple<int, string, int, string>(id, label_old, randAppear, label_new));

                        // Change the appearance value.
                        (g.Top_Level.Fields.Where(f => f.Label == LBL_APPEARANCE).FirstOrDefault() as GFF.DWORD).Value = (uint)randAppear;

                        rf.File_Data = g.ToRawData();
                    }
                }

                // Characters
                if ((Properties.Settings.Default.RandomizeCharModels & 1) > 0)
                {
                    LookupTable[fi.Name].Add(CHARACTER, new Dictionary<string, Tuple<int, string, int, string>>());

                    foreach (RIM.rFile rf in r.File_Table.Where(k => k.TypeID == (int)ResourceType.UTC))
                    {
                        GFF g = new GFF(rf.File_Data);

                        int randAppear = 0;
                        bool isBroken = false;
                        bool isLarge = false;

                        do
                        {
                            randAppear = Randomize.Rng.Next(0, MAX_CHAR_INDEX);
                            isBroken = ((Properties.Settings.Default.RandomizeCharModels & 4) > 0) && Globals.BROKEN_CHARS.Contains(randAppear);  // Always Satisfied if Broken omission disabled
                            isLarge  = ((Properties.Settings.Default.RandomizeCharModels & 2) > 0) && Globals.LARGE_CHARS.Contains(randAppear);   // Always satisifed if Large omission disabled
                        }
                        while (isBroken || isLarge);

                        var field = g.Top_Level.Fields.Where(f => f.Label == LBL_APPEARANCE_TYPE).FirstOrDefault() as GFF.WORD;
                        int id = (int)field.Value;

                        var label_old = char2DA.Data[COL_LABEL][id];
                        var label_new = char2DA.Data[COL_LABEL][randAppear];

                        LookupTable[fi.Name][CHARACTER].Add(rf.Label, new Tuple<int, string, int, string>(id, label_old, randAppear, label_new));

                        (g.Top_Level.Fields.Where(f => f.Label == LBL_APPEARANCE_TYPE).FirstOrDefault() as GFF.WORD).Value = (ushort)randAppear;

                        rf.File_Data = g.ToRawData();
                    }
                }

                r.WriteToFile(fi.FullName);
            }
        }