public static Note getCurrentNote(GD type) { for (int i = 0; i < maxSearch; i++) { Note note = NotesToPlay[notePosition + i]; if (GDMethods.getBeatType(note.instrumentName) == type) { return(note); } } return(null); }
public static void checkBeats(float time) { if (NotesToPlay != null) { while (notePosition < NotesToPlay.Count && NotesToPlay[notePosition].startTime <= time) { Note note = NotesToPlay[notePosition]; GD noteType = GDMethods.getBeatType(note.instrumentName); float interp = (float)(time - note.startTime) / 1000; if (note.durationTime >= GameManager.durationForHold) { callBeat(noteType, interp, (float)note.durationTime); } else { callBeat(noteType, interp); } notePosition++; } while (noteBarPosition < NotesToPlay.Count && NotesToPlay[noteBarPosition].startTime <= (time + 4500f)) { //Debug.Log ("" + noteBarPosition + ":" + NotesToPlay[noteBarPosition].startTime); Note note = NotesToPlay[noteBarPosition]; GD noteType = GDMethods.getBeatType(note.instrumentName); float interp = (float)(time + 4500f - note.startTime) / 1000; callNoteBarBeat(noteType, interp); noteBarPosition++; } } if (notePosition >= NotesToPlay.Count) { delayToScores -= Time.deltaTime; if (delayToScores <= 0) { GameManager.endLevel(); } } }