Example #1
0
        public GDISendingChannel(GDIDeviceContext dc)
        {
            fFormatter = new BinaryFormatter();
            fMemoryStream = new MemoryStream(2048);

            fDeviceContext = dc;

            // Create the client
            fGDISpeaker = new UdpClient();

            // Create the broadcast socket
            IPAddress ip = IPAddress.Parse(GDIPortal.Multicast_Pixtour_Group);
            fBroadcastSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            fBroadcastSocket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(ip));
            fBroadcastSocket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 255);

            IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(GDIPortal.Multicast_Pixtour_Group), GDIPortal.Multicast_Pixtour_Port);
            fBroadcastSocket.Connect(ipep);


            // Setup the speaker
            fGraphPort = new GCDelegate(fDeviceContext.Resolution);
            fGraphPort.CommandPacked += new GCDelegate.DrawCommandProc(CommandPacked);


            // Setup the antennae to listen for commands
            fReceiver = new GDIReceivingChannel(GDIPortal.Multicast_Pixtour_Group, GDIPortal.Multicast_Pixtour_Port, fDeviceContext);
        }
 public GDIGeometryRenderer(GDIDeviceContext devContext)
 {
     fObjectDictionary = new Dictionary<Guid,IUniqueGDIObject>();
     fDeviceContext = devContext;
     GDI32.SetGraphicsMode(fDeviceContext.Handle, GDI32.GM_ADVANCED);  // Use advanced graphics mode so we can use world transforms
 }