protected internal override void OnResume() #endif { base.OnResume(); GComponent.visible = true; GComponent.alpha = 0f; StopAllCoroutines(); if ((gameObject as GameObject) != null && gameObject.activeInHierarchy) { StartCoroutine(GComponent.FadeToAlpha(1f, FadeTime)); } }
protected internal override void OnOpen(object userData) #endif { base.OnOpen(userData); ForceRefresh(userData); GComponent.visible = true; GComponent.alpha = 0f; StopAllCoroutines(); if ((gameObject as GameObject) != null && gameObject.activeSelf) { StartCoroutine(GComponent.FadeToAlpha(1f, FadeTime)); } }