public void Editor_DrawCustomParamsGUI() { #if UNITY_EDITOR string label = "Noise Painting"; string id = "noise-painter"; GCommonGUI.Foldout(label, true, id, () => { GNoisePainterParams param = GTexturePainterCustomParams.Instance.Noise; EditorGUILayout.GetControlRect(GUILayout.Height(1)); Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(200)); RenderTexture preview = GTerrainTexturePainter.Internal_GetRenderTexture(null, 200, 0); RenderNoiseTexture(preview, null); EditorGUI.DrawPreviewTexture(r, preview, null, ScaleMode.ScaleToFit); EditorGUILayout.GetControlRect(GUILayout.Height(1)); param.Type = (GNoiseType)EditorGUILayout.EnumPopup("Type", param.Type); param.Origin = GCommonGUI.InlineVector2Field("Origin", param.Origin); param.Frequency = EditorGUILayout.FloatField("Frequency", param.Frequency); param.Lacunarity = EditorGUILayout.FloatField("Lacunarity", param.Lacunarity); param.Persistence = EditorGUILayout.FloatField("Persistence", param.Persistence); param.Octaves = EditorGUILayout.IntField("Octaves", param.Octaves); param.Seed = EditorGUILayout.FloatField("Seed", param.Seed); param.UseWorldSpace = EditorGUILayout.Toggle("World Space", param.UseWorldSpace); GTexturePainterCustomParams.Instance.Noise = param; EditorUtility.SetDirty(GTexturePainterCustomParams.Instance); }); #endif }
public void Editor_DrawCustomParamsGUI() { #if UNITY_EDITOR string label = "Remap Painting"; string id = "remap-painter"; GCommonGUI.Foldout(label, true, id, () => { GRemapPainterParams param = GTexturePainterCustomParams.Instance.Remap; param.Curve = EditorGUILayout.CurveField("Curve", param.Curve, Color.red, GCommon.UnitRect); GTexturePainterCustomParams.Instance.Remap = param; EditorUtility.SetDirty(GTexturePainterCustomParams.Instance); }); #endif }
public void Editor_DrawCustomParamsGUI() { #if UNITY_EDITOR string label = "Terrace Painting"; string id = "terrace-painter-params"; GCommonGUI.Foldout(label, true, id, () => { GTerracePainterParams param = GTexturePainterCustomParams.Instance.Terrace; param.StepCount = EditorGUILayout.IntField("Step Count", param.StepCount); GTexturePainterCustomParams.Instance.Terrace = param; EditorUtility.SetDirty(GTexturePainterCustomParams.Instance); }); #endif }
public void Editor_DrawCustomParamsGUI() { #if UNITY_EDITOR string label = "Mask Painting"; string id = "mask-painter"; GCommonGUI.Foldout(label, true, id, () => { GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask; string[] labels = new string[] { "R (Terrain Mask)", "G (Smooth Normal Mask)", "B", "A" }; int[] values = new int[] { 1, 2, 4, 8 }; param.Channel = (GTextureChannel)EditorGUILayout.IntPopup("Channel", (int)param.Channel, labels, values); param.Visualize = EditorGUILayout.Toggle("Visualize", param.Visualize); GTexturePainterCustomParams.Instance.Mask = param; EditorUtility.SetDirty(GTexturePainterCustomParams.Instance); #if GRIFFIN_VEGETATION_STUDIO_PRO GCommonGUI.Header("Vegetation Studio Pro"); if (GUILayout.Button("Refresh Vegetation Systems")) { VegetationStudioManager.RefreshVegetationSystem(); } #endif }); #endif }