Example #1
0
 private void CombatChanged(object o, GCombatEventArgs eventArgs)
 {
     if (eventArgs.CombatType.Equals(CombatType.CombatStarted))
     {
         Navigator.Stop();
     }
     if (eventArgs.CombatType.Equals(CombatType.CombatDone) && !ObjectManager.MyPlayer.IsDead)
     {
         LootAndSkin.DoLootAfterCombat(eventArgs.Unit);
     }
 }
Example #2
0
 internal static void InvokeCombatStatusChanged(GCombatEventArgs e)
 {
     CombatHandler.InvokeCombatStatusChanged(e);
 }