public override void SetupChannels() { m_damperFactor = dataLogger.NewChannel("Damper"); m_damperFactor.color = GColor.Alpha(GColor.orange, 1.0f); m_damperFactor.SetOriginAndSpan(0.0f, 5.0f); m_damperFactor.valueFormat = "0.0 %"; m_forceFactor = dataLogger.NewChannel("Force"); m_forceFactor.color = GColor.Alpha(GColor.accentBlue, 1.0f); m_forceFactor.SetOriginAndSpan(5.0f, 5.0f); m_forceFactor.valueFormat = "0.0 %"; }
public void OnDrawGizmosSelected() { BoxCollider collider = GetComponent <BoxCollider>(); Vector3 planePoint = transform.TransformPoint(collider.center + Vector3.forward * collider.size.z * -0.5f); Vector3 planeSize = Vector3.Scale(collider.size, transform.lossyScale); Gizmos.color = GColor.Alpha(GColor.accentGreen, 0.5f); Gizmos.matrix = Matrix4x4.TRS(planePoint, transform.rotation, Vector3.one); Gizmos.DrawCube(Vector3.zero, new Vector3(planeSize.x, planeSize.y, 0)); }
public void OnDrawGizmos() { if (!isActiveAndEnabled) { return; } if (m_rigidbody != null) { if (showLabel) { UnityEditor.Handles.Label(m_drawPosition, m_rigidbody.name + "\nM: " + m_rigidbody.mass + "\nI: " + m_rigidbody.inertiaTensor + " - " + m_rigidbody.inertiaTensor.magnitude.ToString("0.0") + "\nR: " + m_rigidbody.inertiaTensorRotation.eulerAngles ); } if (showInertiaTensor) { Gizmos.matrix = Matrix4x4.TRS( m_drawPosition, transform.rotation * m_rigidbody.inertiaTensorRotation, Vector3.one); Vector3 normalizedInertia = m_rigidbody.inertiaTensor / m_rigidbody.mass; float maxDim = Mathf.Max(normalizedInertia.x, Mathf.Max(normalizedInertia.y, normalizedInertia.z)); Vector3 inertiaX = new Vector3(maxDim, normalizedInertia.x, normalizedInertia.x); Vector3 inertiaY = new Vector3(normalizedInertia.y, maxDim, normalizedInertia.y); Vector3 inertiaZ = new Vector3(normalizedInertia.z, normalizedInertia.z, maxDim); Gizmos.color = GColor.Alpha(GColor.accentRed, 0.7f); Gizmos.DrawWireCube(Vector3.zero, inertiaX); Gizmos.color = GColor.Alpha(GColor.accentGreen, 0.7f); Gizmos.DrawWireCube(Vector3.zero, inertiaY); Gizmos.color = GColor.Alpha(GColor.accentBlue, 0.7f); Gizmos.DrawWireCube(Vector3.zero, inertiaZ); } } }
void OnDrawGizmosSelected() { if (!isActiveAndEnabled) { return; } Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); Gizmos.color = GColor.Alpha(GColor.accentRed, 0.5f); Gizmos.DrawCube(Vector3.zero, new Vector3(range.x, range.y, 0)); Gizmos.color = GColor.Alpha(GColor.accentGreen, 0.9f); Gizmos.DrawWireCube(0.5f * range.z * Vector3.forward, range); #if UNITY_EDITOR // string text = string.Format("{0,0:0.0} m/s\n{1,0:0.0} km/h", targetSpeed, targetSpeed * 3.6f); // UnityEditor.Handles.Label(transform.position, text); #endif }
void OnDrawGizmosSelected() { if (!isActiveAndEnabled) { return; } // Entry / exit planes Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one); Vector3 planeSize = new Vector3(range.x, range.y, 0); // Entry plane Gizmos.color = GColor.Alpha(GColor.lightBlue, 0.5f); Gizmos.DrawWireCube(new Vector3(0, 0, range.z * fadeInZone), planeSize); Gizmos.DrawCube(Vector3.zero, planeSize); // Exit plane Gizmos.color = GColor.Alpha(GColor.indigo, 0.5f); Gizmos.DrawWireCube(new Vector3(0, 0, range.z * (1.0f - fadeOutZone)), planeSize); Gizmos.DrawCube(new Vector3(0, 0, range.z), planeSize); // Volume wire Gizmos.color = GColor.Alpha(GColor.blue, 0.9f); Gizmos.DrawWireCube(0.5f * range.z * Vector3.forward, range); // Texts #if UNITY_EDITOR // string text1 = string.Format("Entry: {0,0:0.0} m/s\n{1,0:0.0} km/h", entryTargetSpeed, entryTargetSpeed * 3.6f); // string text2 = string.Format("Exit: {0,0:0.0} m/s\n{1,0:0.0} km/h", exitTargetSpeed, exitTargetSpeed * 3.6f); // UnityEditor.Handles.Label(transform.position, text1); // UnityEditor.Handles.Label(transform.position + transform.forward*range.z, text2); #endif }
public override void SetupChannels() { m_suspensionTravel = dataLogger.NewChannel("Suspension travel"); m_suspensionTravel.color = GColor.Alpha(GColor.lime, 0.7f); m_suspensionTravel.SetOriginAndSpan(3.0f, 1.0f, reference.maxSuspensionDistance * 1000.0f); m_suspensionTravel.alphaBlend = true; m_suspensionTravel.valueFormat = "0 mm"; m_suspensionTravel.captionPositionY = 0; m_contactSpeed = dataLogger.NewChannel("Contact Speed"); m_contactSpeed.color = GColor.Alpha(GColor.lightBlue, 0.7f); m_contactSpeed.SetOriginAndSpan(3.0f, 0.5f, reference.maxSuspensionDistance * 1000.0f); m_contactSpeed.alphaBlend = true; m_contactSpeed.scale = 1.0f / (reference.maxSuspensionDistance * 1000.0f) * 0.5f; m_contactSpeed.valueFormat = "0 mm/s"; m_contactSpeed.captionPositionY = 1; m_contactDepth = dataLogger.NewChannel("Contact Depth"); m_contactDepth.color = GColor.Alpha(GColor.accentTeal, 0.7f); m_contactDepth.SetOriginAndSpan(3.0f, 1.0f, reference.maxSuspensionDistance * 1000.0f); m_contactDepth.alphaBlend = true; m_contactDepth.valueFormat = "0 mm"; m_contactDepth.captionPositionY = 2; m_damperForce = dataLogger.NewChannel("Damper force"); m_damperForce.color = GColor.Alpha(GColor.purple, 0.7f); m_damperForce.SetOriginAndSpan(3.0f, 2.0f, reference.maxSuspensionDistance * reference.maxSpringRate); m_damperForce.alphaBlend = true; m_damperForce.valueFormat = "0 N"; m_damperForce.captionPositionY = -2; m_suspensionForce = dataLogger.NewChannel("Suspension force"); m_suspensionForce.color = GColor.Alpha(GColor.red, 0.7f); m_suspensionForce.SetOriginAndSpan(3.0f, 2.0f, reference.maxSuspensionDistance * reference.maxSpringRate); m_suspensionForce.alphaBlend = true; m_suspensionForce.valueFormat = "0 N"; m_suspensionForce.captionPositionY = -1; }
public override void SetupChannels() { m_compressionDiff = dataLogger.NewChannel("Compression Diff"); m_compressionDiff.color = GColor.gray; m_compressionDiff.SetOriginAndSpan(4.5f, 1.0f, reference.maxSuspensionDistance * 1000.0f); m_compressionDiff.valueFormat = "0 mm"; m_compressionDiff.captionPositionY = 1; m_steerAngle = dataLogger.NewChannel("Steer Angle (avg)"); m_steerAngle.color = GColor.Alpha(Color.Lerp(GColor.teal, GColor.green, 0.75f), 0.7f); m_steerAngle.SetOriginAndSpan(4.5f, -1.0f, 35.0f); m_steerAngle.valueFormat = "0.00 �"; m_steerAngle.alphaBlend = true; m_steerAngle.captionPositionY = 2; m_roll = dataLogger.NewChannel("Roll"); m_roll.color = GColor.Alpha(GColor.teal, 0.7f); m_roll.SetOriginAndSpan(4.5f, -1.0f, 10.0f); m_roll.valueFormat = "0.00 �"; m_roll.alphaBlend = true; m_roll.captionPositionY = 0; m_yawRate = dataLogger.NewChannel("Turn Rate"); m_yawRate.color = GColor.Alpha(GColor.red, 0.6f); m_yawRate.SetOriginAndSpan(4.5f, -1.0f, 35.0f); m_yawRate.valueFormat = "0.0 �/s"; // m_yawRate.alphaBlend = true; m_yawRate.captionPositionY = -1; m_yawRateVsSteer = dataLogger.NewChannel("Turn Rate vs. Steering"); m_yawRateVsSteer.color = GColor.gray; m_yawRateVsSteer.SetOriginAndSpan(2.0f, 1.0f, 15.0f); m_yawRateVsSteer.valueFormat = "0.00"; // Channels will be drawn in the same order they're created m_leftCompression = dataLogger.NewChannel("Left Contact Depth"); m_leftCompression.color = GColor.Alpha(GColor.accentYellow, 0.7f); m_leftCompression.SetOriginAndSpan(1.0f, 1.0f, reference.maxSuspensionDistance * 1000.0f); m_leftCompression.alphaBlend = true; m_leftCompression.valueFormat = "0 mm"; m_leftCompression.captionPositionY = 2; m_rightCompression = dataLogger.NewChannel("Right Contact Depth"); m_rightCompression.color = GColor.Alpha(GColor.accentLightBlue, 0.7f); m_rightCompression.SetOriginAndSpan(1.0f, 1.0f, reference.maxSuspensionDistance * 1000.0f); m_rightCompression.alphaBlend = true; m_rightCompression.valueFormat = "0 mm"; m_rightCompression.captionPositionY = 1; m_leftSpring = dataLogger.NewChannel("Effective Left Spring"); m_leftSpring.color = GColor.Alpha(GColor.yellowA100, 0.7f); m_leftSpring.SetOriginAndSpan(0.0f, 0.9f, reference.maxSpringRate * 2.0f); m_leftSpring.alphaBlend = true; m_leftSpring.valueFormat = "0"; m_leftSpring.captionPositionY = 2; m_rightSpring = dataLogger.NewChannel("Effective Right Spring"); m_rightSpring.color = GColor.Alpha(GColor.lightBlue200, 0.7f); m_rightSpring.SetOriginAndSpan(0.0f, 0.9f, reference.maxSpringRate * 2.0f); m_rightSpring.alphaBlend = true; m_rightSpring.valueFormat = "0"; m_rightSpring.captionPositionY = 1; }