// Use this for initialization void Start() { if (PlayerPrefs.GetInt("MuteSound") == 1) { //btnMute.image.sprite = muteSprites[1]; GCSurvival survival = FindObjectOfType(typeof(GCSurvival)) as GCSurvival; survival.MuteSound();; } }
void Start() { // PauseManager requires the EventSystem - make sure there is one if (FindObjectOfType <EventSystem>() == null) { var es = new GameObject("EventSystem", typeof(EventSystem)); es.AddComponent <StandaloneInputModule>(); } pausableInterfaces = pausable.GetComponents(typeof(IPausable)); quittableInterfaces = pausable.GetComponents(typeof(IQuittable)); anim = pauseCanvas.GetComponent <Animator> (); gcSurvival = GameObject.FindObjectOfType(typeof(GCSurvival)) as GCSurvival; pauseCanvas.enabled = false; }
// Use this for initialization void Start() { lineRenderer = GetComponent <LineRenderer>(); lineRenderer.SetWidth(.2f, .2f); GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController>(); survivalController = gameControllerObject.GetComponent <GCSurvival>(); } if (gameController == null && survivalController == null) { Debug.Log("Cannot find 'GameController' script"); } }
// Use this for initialization void Start() { CurrentHealth = initialHealth; GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController>(); survivalController = gameControllerObject.GetComponent <GCSurvival>(); if (PlayerPrefs.GetInt("MuteSound") == 1) { //btnMute.image.sprite = muteSprites[1]; survivalController.MuteSound();; } } if (gameController == null && survivalController == null) { Debug.Log("Cannot find 'GameController' script"); } }
//private float maxSqrVelocity; // Use this for initialization void Start() { //rb = GetComponent<Rigidbody>(); //col = GetComponent<BoxCollider>(); rb = GetComponentInParent <Rigidbody>(); lineRenderer = GetComponent <LineRenderer>(); lineRenderer.SetWidth(.2f, .2f); GameObject gameControllerObject = GameObject.FindWithTag("GameController"); nearestDistance = Mathf.Infinity; if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameController>(); survivalController = gameControllerObject.GetComponent <GCSurvival>(); } if (gameController == null && survivalController == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { //CalibrateAccelerometer(); health = FindObjectOfType(typeof(PlayerHealth)) as PlayerHealth; gcSurvival = FindObjectOfType(typeof(GCSurvival)) as GCSurvival; }
void Start() { gcSurvival = FindObjectOfType(typeof(GCSurvival)) as GCSurvival; }