/// <summary>
        /// Gets the range.
        /// </summary>
        /// <param name="Offset">The offset.</param>
        /// <param name="Limit">The limit.</param>
        internal List <Clan> GetRange(int Offset = 0, int Limit = 50, bool Store = true)
        {
            List <Clan> Clans = new List <Clan>(Limit - Offset);
            DbSqlQuery <Core.Database.Models.Clans> SqlClans;

            using (GCS_MySQL MySQL = new GCS_MySQL())
            {
                SqlClans = MySQL.Clans.SqlQuery("SELECT * FROM Clans LIMIT " + Offset + ", " + Limit + ";");

                if (SqlClans != null)
                {
                    if (SqlClans.Any())
                    {
                        foreach (Core.Database.Models.Clans Data in SqlClans)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Clan Clan = new Clan(Data.HighID, Data.LowID);

                                JsonConvert.PopulateObject(Data.Data, Clan, this.Settings);

                                if (Store) // && Clan.Members.Count > 0)
                                {
                                    this.Add(Clan);
                                }

                                Clans.Add(Clan);
                            }
                        }
                    }
                }
            }

            return(Clans);
        }
Example #2
0
        /// <summary>
        /// Saves the specified player in the specified database.
        /// </summary>
        /// <param name="Player">The player.</param>
        /// <param name="DBMS">The DBMS.</param>
        internal void Save(Player Player, DBMS DBMS = Constants.Database)
        {
            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GCS_MySQL Database = new GCS_MySQL())
                {
                    Core.Database.Models.Players Data = Database.Players.Find(Player.HighID, Player.LowID);

                    if (Data != null)
                    {
                        Data.HighID = Player.HighID;
                        Data.LowID  = Player.LowID;
                        Data.Data   = JsonConvert.SerializeObject(Player, this.Settings);
                    }

                    Database.SaveChangesAsync();
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Players.StringSetAsync(Player.ToString(), JsonConvert.SerializeObject(Player, this.Settings), TimeSpan.FromMinutes(30));
                break;
            }

            case DBMS.Both:
            {
                this.Save(Player, DBMS.MySQL);
                this.Save(Player, DBMS.Redis);
                break;
            }

            case DBMS.File:
            {
                File.WriteAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json", JsonConvert.SerializeObject(Player, this.Settings));
                break;
            }
            }
        }
        /// <summary>
        /// Saves the specified clan in the specified database.
        /// </summary>
        /// <param name="Clan">The clan.</param>
        /// <param name="DBMS">The DBMS.</param>
        internal void Save(Clan Clan, DBMS DBMS = Constants.Database)
        {
            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GCS_MySQL Database = new GCS_MySQL())
                {
                    Core.Database.Models.Clans Data = Database.Clans.Find(Clan.HighID, Clan.LowID);

                    if (Data != null)
                    {
                        // lock (Clan.Members.Gate)
                        {
                            Data.Data = JsonConvert.SerializeObject(Clan, this.Settings);
                        }
                    }

                    Database.SaveChangesAsync();
                }

                break;
            }

            case DBMS.Redis:
            {
                // lock (Clan.Members.Gate)
                {
                    Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(30));
                }

                break;
            }

            case DBMS.Both:
            {
                this.Save(Clan, DBMS.MySQL);
                this.Save(Clan, DBMS.Redis);
                break;
            }
            }
        }
Example #4
0
        /// <summary>
        /// Gets the random <see cref="Player"/>.
        /// </summary>
        /// <param name="Offset">The offset.</param>
        /// <param name="Limit">The limit.</param>
        internal List <Player> GetRandom(int Limit = 50)
        {
            List <Player> Players = new List <Player>(Limit);
            DbSqlQuery <Core.Database.Models.Players> SqlPlayers;

            using (GCS_MySQL MySQL = new GCS_MySQL())
            {
                SqlPlayers = MySQL.Players.SqlQuery("SELECT * FROM Players ORDER BY rand() LIMIT " + Limit);

                if (SqlPlayers != null)
                {
                    if (SqlPlayers.Any())
                    {
                        foreach (Core.Database.Models.Players Data in SqlPlayers)
                        {
                            if (!this.ContainsKey((long)Data.HighID << 32 | (long)(uint)Data.LowID))
                            {
                                if (!string.IsNullOrEmpty(Data.Data))
                                {
                                    Player Player = new Player();

                                    JsonConvert.PopulateObject(Data.Data, Player, this.Settings);

                                    if (Player.NameSetted)
                                    {
                                        Players.Add(Player);
                                        this.Add(Player);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(Players);
        }
        /// <summary>
        /// Gets the clan using the specified identifier in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Clan Get(int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true)
        {
            if (!this.ContainsKey(LowID))
            {
                Clan Clan = null;

                switch (DBMS)
                {
                case DBMS.MySQL:
                {
                    using (GCS_MySQL Database = new GCS_MySQL())
                    {
                        Core.Database.Models.Clans Data = Database.Clans.Find(HighID, LowID);

                        if (Data != null)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Clan = new Clan(HighID, LowID);

                                JsonConvert.PopulateObject(Data.Data, Clan, this.Settings);

                                if (Store)
                                {
                                    this.Add(Clan);
                                }
                            }
                        }
                    }

                    break;
                }

                case DBMS.Redis:
                {
                    string Data = Redis.Clans.StringGet(HighID + "-" + LowID).ToString();

                    if (!string.IsNullOrEmpty(Data))
                    {
                        Clan = new Clan(HighID, LowID);

                        JsonConvert.PopulateObject(Data, Clan, this.Settings);

                        if (Store)
                        {
                            this.Add(Clan);
                        }
                    }

                    break;
                }

                case DBMS.Both:
                {
                    Clan = this.Get(HighID, LowID, DBMS.Redis, Store);

                    if (Clan == null)
                    {
                        Clan = this.Get(HighID, LowID, DBMS.MySQL, Store);

                        if (Clan != null)
                        {
                            this.Save(Clan, DBMS.Redis);
                        }
                    }

                    break;
                }
                }

                return(Clan);
            }

            return(this[LowID]);
        }
        /// <summary>
        /// Creates a clan with the specified identifier in the specified database.
        /// </summary>
        /// <param name="Clan">The clan.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Clan New(Clan Clan, DBMS DBMS = Constants.Database, bool Store = true)
        {
            if (Clan.LowID == 0)
            {
                lock (this.Gate)
                {
                    Clan.LowID = this.Seed++;
                }
            }

            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GCS_MySQL Database = new GCS_MySQL())
                {
                    // lock (Clan.Members.Gate)
                    {
                        Database.Clans.Add(new Core.Database.Models.Clans
                            {
                                HighID = Clan.HighID,
                                LowID  = Clan.LowID,
                                Data   = JsonConvert.SerializeObject(Clan, this.Settings)
                            });
                    }

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }

            case DBMS.Redis:
            {
                // lock (Clan.Members.Gate)
                {
                    Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(30));
                }

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }

            case DBMS.Both:
            {
                this.New(Clan, DBMS.Redis, Store);
                this.New(Clan, DBMS.MySQL, Store);
                break;
            }
            }

            return(Clan);
        }
Example #7
0
        /// <summary>
        /// Creates a new player using the specified identifier in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Player New(int HighID = Constants.ServerID, int LowID = 0, DBMS DBMS = Constants.Database, bool Store = true)
        {
            Player Player = null;

            if (LowID == 0)
            {
                lock (this.Gate)
                {
                    Player = new Player(null, HighID, this.Seed++);
                }
            }
            else
            {
                Player = new Player(null, HighID, LowID);
            }

            JsonConvert.PopulateObject(Files.Home.Starting_Home, Player.Objects, this.Settings);

            for (int i = 0; i < 20; i++)
            {
                char Letter = (char)Core.Resources.Random.Next('A', 'Z');
                Player.Token = Player.Token + Letter;
            }

            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GCS_MySQL Database = new GCS_MySQL())
                {
                    Database.Players.Add(new Core.Database.Models.Players
                        {
                            HighID = Player.HighID,
                            LowID  = Player.LowID,
                            Data   = JsonConvert.SerializeObject(Player, this.Settings)
                        });

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }

            case DBMS.Redis:
            {
                this.Save(Player, DBMS);

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }

            case DBMS.Both:
            {
                this.Save(Player, DBMS);

                using (GCS_MySQL Database = new GCS_MySQL())
                {
                    Database.Players.Add(new Core.Database.Models.Players
                        {
                            HighID = Player.HighID,
                            LowID  = Player.LowID,
                            Data   = JsonConvert.SerializeObject(Player, this.Settings)
                        });

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }

            case DBMS.File:
            {
                if (!File.Exists(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json"))
                {
                    File.WriteAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json", JsonConvert.SerializeObject(Player, this.Settings));
                }

                break;
            }
            }

            return(Player);
        }
Example #8
0
        /// <summary>
        /// Gets the player using the specified identifier in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Player Get(int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true)
        {
            if (!this.ContainsKey((long)HighID << 32 | (long)(uint)LowID))
            {
                Player Player = null;

                switch (DBMS)
                {
                case DBMS.MySQL:
                {
                    using (GCS_MySQL Database = new GCS_MySQL())
                    {
                        Core.Database.Models.Players Data = Database.Players.Find(HighID, LowID);

                        if (Data != null)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Player = JsonConvert.DeserializeObject <Player>(Data.Data, this.Settings);

                                if (Store)
                                {
                                    this.Add(Player);
                                }
                            }
                        }
                    }

                    break;
                }

                case DBMS.Redis:
                {
                    string Data = Redis.Players.StringGet(HighID + "-" + LowID).ToString();
                    Console.WriteLine(Data);
                    if (!string.IsNullOrEmpty(Data))
                    {
                        Player = JsonConvert.DeserializeObject <Player>(Data, this.Settings);

                        if (Store)
                        {
                            this.Add(Player);
                        }
                    }

                    break;
                }

                case DBMS.Both:
                {
                    Player = this.Get(HighID, LowID, DBMS.Redis, Store);

                    if (Player == null)
                    {
                        Player = this.Get(HighID, LowID, DBMS.MySQL, Store);

                        if (Player != null)
                        {
                            this.Save(Player, DBMS.Redis);
                        }
                    }

                    break;
                }

                case DBMS.File:
                {
                    if (File.Exists(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json"))
                    {
                        string JSON = File.ReadAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json");

                        if (!string.IsNullOrWhiteSpace(JSON))
                        {
                            Player = JsonConvert.DeserializeObject <Player>(JSON, this.Settings);
                        }
                    }

                    break;
                }
                }

                return(Player);
            }

            return(this[LowID]);
        }