static bool IndexIsUsed (GCControllerPlayerIndex index) { foreach (var ctrl in GCController.Controllers) if (ctrl.PlayerIndex==index) return true; return false; }
static bool IndexIsUsed(GCControllerPlayerIndex index) { foreach (var ctrl in GCController.Controllers) { if (ctrl.PlayerIndex == index) { return(true); } } return(false); }
static void AssingIndex(GCControllerPlayerIndex index) { if (IndexIsUsed(index)) return; foreach (var controller in GCController.Controllers) { if (controller.PlayerIndex == index) break; if (controller.PlayerIndex == GCControllerPlayerIndex.Unset) { controller.PlayerIndex = index; break; } } }
static void AssingIndex(GCControllerPlayerIndex index) { if (IndexIsUsed(index)) { return; } foreach (var controller in GCController.Controllers) { if (controller.PlayerIndex == index) { break; } if (controller.PlayerIndex == GCControllerPlayerIndex.Unset) { controller.PlayerIndex = index; break; } } }