Example #1
0
        public void Render(bool moving)
        {
            if (moving)
            {
                FrameBlend = MaxAlpha;
            }
            else
            {
                FrameBlend *= AlphaDecay;
                if (FrameBlend < MinAlpha)
                {
                    FrameBlend = MinAlpha;
                }
            }

            // Render source gbuffer into destination accumulation buffer

            currentFrame = 1 - currentFrame;  // switch frames
            BindDestForWritingTo(currentFrame);

            sourcegbuffer.GetTextureAtSlot(0).Bind(TextureUnit.Texture0);
            frame[1 - currentFrame].Bind(TextureUnit.Texture1);

            this.gbufferCombiner.Render(projection, modelview, (sp) =>
            {
                sp.SetUniform("inputTex", 0);
                sp.SetUniform("lastFrameTex", 1);
                sp.SetUniform("frameBlend", this.FrameBlend);
            });

            UnbindDestFromWriting();

            GL.Viewport(0, 0, this.BaseWidth, this.BaseHeight);
            // render current frame out
            frame[currentFrame].Bind(TextureUnit.Texture0);

            this.destinationprogram
            .UseProgram()
            .SetUniform("inputTex", 0)
            .SetUniform("resolution", new Vector2((float)this.BaseWidth, (float)this.BaseHeight))
            .SetUniform("invresolution", new Vector2(1.0f / (float)this.BaseWidth, 1.0f / (float)this.BaseHeight));

            this.vertexVBO.Bind(this.destinationprogram.VariableLocation("vertex"));
            this.indexVBO.Bind();
            GL.DrawElements(BeginMode.Triangles, this.indexVBO.Length, DrawElementsType.UnsignedInt, 0);
        }
 public Texture GetTexture(int slot)
 {
     return(OutputBuffer.GetTextureAtSlot(slot));
 }