Example #1
0
    /*********************************
    *ステージ自体のステータスENDに
    *********************************/
    public void GameStageStaSetEND()
    {
        //print("ステージEND");
        Vector3 work = new Vector3(transform.position.x, transform.position.y, endzpos);

        gamestagesta       = GAMESTAGESTA.END;
        transform.position = work;
    }
Example #2
0
 /*********************************
 *ステージ自体のステータスNORMALに
 *********************************/
 public void GameStageStaSetNORMAL()
 {
     gamestagesta = GAMESTAGESTA.NORMAL;
 }
Example #3
0
 /*********************************
 *ステージ自体のステータスPAUSEに
 *********************************/
 public void GameStageStaSetPAUSE()
 {
     gamestagesta = GAMESTAGESTA.PAUSE;
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     gamestagesta = 0;
     velocity     = new Vector3(0, -1, 0);
     satgeMG      = transform.GetComponentInParent <StageManager>();
 }