// Use this for initialization void Awake () { Navigation = gameObject.GetComponent<G1_PuzzleNavigation> (); Puzzle=GameObject.Instantiate (puzzlePref,Vector3.zero,Quaternion.identity) as GameObject; SignValue=PlayerPrefs.GetInt("G1_Puzzle_Sign"); MaxRange=PlayerPrefs.GetInt("G1_Puzzle_MaxRange"); Puzzle.transform.position=new Vector3 (-21, 0,3.63f); }
void Awake() { _musicPlaybackSource = gameObject.AddComponent<AudioSource>(); _musicPlaybackSource.playOnAwake = false; _musicPlaybackSource.loop = true; _musicPlaybackSource.volume = MusicVolume; _musicPlaybackSource.clip = BackgroundMusic; if (BackgroundMusic != null) _musicPlaybackSource.Play(); _sfxPlaybackSource = gameObject.AddComponent<AudioSource>(); _sfxPlaybackSource.playOnAwake = false; _sfxPlaybackSource.loop = false; _sfxPlaybackSource.volume = SFXVolume; Navigation = GameObject.Find ("Main Camera").GetComponent<G1_PuzzleNavigation> (); }