// Update is called once per frame void Update() { if (parasiting) { if (Input.GetButton("Parasitage")) { para += Time.deltaTime; } } if (Input.GetButtonUp("Parasitage")) { FxParasite.SetActive(false); } if (Input.GetButtonDown("Parasitage")) { FxParasite.SetActive(true); } if (para >= TempsCorrupt) { CoeurCorrupt = CoeurCorrupt + 1; para = 0; } if (Input.GetButtonUp("Parasitage") && para < TempsCorrupt) { para = 0; } }
private void Awake() { FxParasite.SetActive(false); instance = this; }
// Start is called before the first frame update void Start() { FxParasite.SetActive(false); Type = 0; }