Example #1
0
        /// <summary>
        /// Handle changes in the size of the underlying view.
        /// </summary>
        protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
        {
            // For now, just handle changes in the height.
            PhoneEnvReferenceLauncher rl   = (PhoneEnvReferenceLauncher)this.Control;
            PhoneEnvReferenceView     view = (PhoneEnvReferenceView)rl.MainControl;

            if (ContainingDataTree == null)
            {
                return;                 // called too soon, from initial layout before connected.
            }
            int hMin = ContainingDataTree.GetMinFieldHeight();
            int h1   = view.RootBox.Height;

            Debug.Assert(e.Height == h1);
            int hOld = TreeNode == null ? 0 : TreeNode.Height;
            int hNew = Math.Max(h1, hMin) + 3;

            if (hNew != hOld)
            {
                if (TreeNode != null)
                {
                    TreeNode.Height = hNew;
                }
                Height = hNew - 1;
            }
        }
Example #2
0
        /// <summary>
        /// Handle changes in the size of the underlying view.
        /// </summary>
        protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
        {
            // For now, just handle changes in the height.
            var vrl  = (VectorReferenceLauncher)Control;
            var view = (VectorReferenceView)vrl.MainControl;
            int hMin = ContainingDataTree.GetMinFieldHeight();
            int h1   = view.RootBox.Height;

            Debug.Assert(e.Height == h1);
            int hOld = TreeNode.Height;
            int hNew = Math.Max(h1, hMin) + 3;

            if (hNew != hOld)
            {
                // JohnT: why all these -1's?
                Height = hNew - 1;
                // JohnT: don't know why we need this, vrl is the slice's control and is supposed to
                // be docked to fill the slice. But if we don't do it, there are cases where
                // narrowing the window makes the slice higher but not the embedded control.
                // The tree node is also supposed to be docked, but again, if we don't do this
                // then the tree node doesn't fill the height of the window, and clicks at the
                // bottom of it may not work.
                TreeNode.Height = hNew - 1;
                vrl.Height      = hNew - 1;
                // This seems to be really not needed, the view height is docked to the launcher's.
//				view.Height = hNew - 1;
            }
            if (Height != hNew - 1)
            {
                Height = hNew - 1;
            }
        }
        /// <summary>
        /// Handle changes in the size of the underlying view.
        /// </summary>
        protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
        {
            // When height is more than one line (e.g., long definition without gloss),
            // this can get called initially before it has a parent.
            if (ContainingDataTree == null)
            {
                return;
            }
            // For now, just handle changes in the height.
            var arl  = (AtomicReferenceLauncher)Control;
            var view = (AtomicReferenceView)arl.MainControl;
            int hMin = ContainingDataTree.GetMinFieldHeight();
            int h1   = view.RootBox.Height;

            Debug.Assert(e.Height == h1);
            int hOld = TreeNode.Height;
            int hNew = Math.Max(h1, hMin) + 3;

            if (hNew > hOld)
            {
                TreeNode.Height = hNew;
                arl.Height      = hNew - 1;
                view.Height     = hNew - 1;
                Height          = hNew;
            }
        }
Example #4
0
        /// <summary>
        /// Handle changes in the size of the underlying view.
        /// </summary>
        protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
        {
            // For now, just handle changes in the height.
            AtomicReferenceLauncher arl  = (AtomicReferenceLauncher)this.Control;
            AtomicReferenceView     view = (AtomicReferenceView)arl.MainControl;
            int hMin = ContainingDataTree.GetMinFieldHeight();
            int h1   = view.RootBox.Height;

            Debug.Assert(e.Height == h1);
            int hOld = TreeNode.Height;
            int hNew = Math.Max(h1, hMin) + 3;

            if (hNew > hOld)
            {
                TreeNode.Height = hNew;
                arl.Height      = hNew - 1;
                view.Height     = hNew - 1;
                this.Height     = hNew;
            }
        }
		/// <summary>
		/// Handle changes in the size of the underlying view.
		/// </summary>
		protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
		{
			// For now, just handle changes in the height.
			VectorReferenceLauncher vrl = (VectorReferenceLauncher)this.Control;
			VectorReferenceView view = (VectorReferenceView)vrl.MainControl;
			int hMin = ContainingDataTree.GetMinFieldHeight();
			int h1 = view.RootBox.Height;
			Debug.Assert(e.Height == h1);
			int hOld = TreeNode.Height;
			int hNew = Math.Max(h1, hMin) + 3;
			if (hNew != hOld)
			{
				this.Height = hNew - 1;
				// JohnT: don't know why we need this, vrl is the slice's control and is supposed to
				// be docked to fill the slice. But if we don't do it, there are cases where
				// narrowing the window makes the slice higher but not the embedded control.
				// The tree node is also supposed to be docked, but again, if we don't do this
				// then the tree node doesn't fill the height of the window, and clicks at the
				// bottom of it may not work.
				TreeNode.Height = hNew - 1;
				vrl.Height = hNew - 1;
				// This seems to be really not needed, the view height is docked to the launcher's.
//				view.Height = hNew - 1;
			}
		}
		/// <summary>
		/// Handle changes in the size of the underlying view.
		/// </summary>
		protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
		{
			// For now, just handle changes in the height.
			PhoneEnvReferenceLauncher rl = (PhoneEnvReferenceLauncher)this.Control;
			PhoneEnvReferenceView view = (PhoneEnvReferenceView)rl.MainControl;

			if (ContainingDataTree == null)
				return; // called too soon, from initial layout before connected.
			int hMin = ContainingDataTree.GetMinFieldHeight();
			int h1 = view.RootBox.Height;
			Debug.Assert(e.Height == h1);
			int hOld = TreeNode == null ? 0 : TreeNode.Height;
			int hNew = Math.Max(h1, hMin) + 3;
			if (hNew != hOld)
			{
				if (TreeNode != null)
					TreeNode.Height = hNew;
				Height = hNew - 1;
			}
		}
		/// <summary>
		/// Handle changes in the size of the underlying view.
		/// </summary>
		protected void OnViewSizeChanged(object sender, FwViewSizeEventArgs e)
		{
			// For now, just handle changes in the height.
			AtomicReferenceLauncher arl = (AtomicReferenceLauncher)this.Control;
			AtomicReferenceView view = (AtomicReferenceView)arl.MainControl;
			int hMin = ContainingDataTree.GetMinFieldHeight();
			int h1 = view.RootBox.Height;
			Debug.Assert(e.Height == h1);
			int hOld = TreeNode.Height;
			int hNew = Math.Max(h1, hMin) + 3;
			if (hNew > hOld)
			{
				TreeNode.Height = hNew;
				arl.Height = hNew - 1;
				view.Height = hNew - 1;
				this.Height = hNew;
			}
		}