private float ComputeGas(float distanceToFrontBound, FuzzyRelation relation)
        {
            decimal distance = (decimal)Mathf.Clamp(distanceToFrontBound, 0.0f, 150.0f);

            if (displayGui)
            {
                memberDangerouslyClose = (float)dangerousClose.IsMember(distance);
                memberClose            = (float)close.IsMember(distance);
                memberFar = (float)far.IsMember(distance);

                memberZeroSpeed = (float)zeroSpeed.IsMember((decimal)m_Car.CurrentSpeed);
                memberLowSpeed  = (float)lowSpeed.IsMember((decimal)m_Car.CurrentSpeed);
                memberHighSpeed = (float)highSpeed.IsMember((decimal)m_Car.CurrentSpeed);
            }



            /*
             * FuzzySet projection = simpleSteeringRules.Project(new Dictionary<IDimension, decimal>()
             * {
             *  {inputSideBoundDistance, distance }
             * });
             *
             * string str = "";
             *
             * for (decimal i = -100; i <= 100; i += 20) {
             *  str += i + ": " + projection.IsMember(i) + ",  ";
             * }
             * Debug.Log(str);
             */

            Defuzzification result = new CenterOfGravity(relation, new Dictionary <IDimension, decimal>()
            {
                { inputFrontBoundDistance, distance },
                { inputSpeed, (decimal)m_Car.CurrentSpeed }
            });

            //Debug.Log("distance: " + distance + ", gas: " + result.CrispValue);

            crispGas = (float)result.CrispValue;
            return((float)result.CrispValue);
        }
        private float ComputeSteering(float distToLeftBound, float distToRightBound, FuzzyRelation relation)
        {
            float r      = Mathf.Clamp(distToRightBound, 0.0f, 20.0f);
            float l      = Mathf.Clamp(distToLeftBound, 0.0f, 20.0f);
            float middle = (l + r) / 2;

            float fCarPosition;

            if (r < middle)
            {
                fCarPosition = 10.0f - (r / middle) * 10.0f;
            }
            else
            {
                fCarPosition = -10.0f + (l / middle) * 10.0f;
            }

            decimal carPosition = (decimal)fCarPosition;

            if (displayGui)
            {
                memberLeft   = (float)dangerousLeft.IsMember(carPosition);
                memberRight  = (float)dangerousRight.IsMember(carPosition);
                memberCenter = (float)safe.IsMember(carPosition);
            }


            Defuzzification result = new CenterOfGravity(relation, new Dictionary <IDimension, decimal>()
            {
                { inputSideBoundDistance, carPosition }
            });

            crispSteeringWheel = (float)result.CrispValue;

            return((float)result.CrispValue);
        }