Example #1
0
        public static List <IDescendantHouseholdUiData> GetTimeAlamanacDescendantHouseholdData(FutureDescendantService instance)
        {
            // custom
            BuildDescendantHouseholdSpecs(instance);
            List <IDescendantHouseholdUiData> list = new List <IDescendantHouseholdUiData>();
            List <ulong> remove = new List <ulong>();

            foreach (ulong num in FutureDescendantService.sPersistableData.DescendantHouseholdsMap.Keys)
            {
                // Overwatch does this too but no harm in doing it here too
                if (SimDescription.Find(num) == null && MiniSims.Find(num) == null)
                {
                    remove.Add(num);
                }

                FutureDescendantService.DescendantHouseholdUiData item = new FutureDescendantService.DescendantHouseholdUiData
                {
                    mAncestorSimId = num
                };
                int  householdWealthScore = 0;
                int  numberOfMembers      = 0;
                bool flag = false;
                foreach (FutureDescendantService.FutureDescendantHouseholdInfo info in FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num])
                {
                    if (remove.Contains(num) && info.IsSimAnAncestor(num))
                    {
                        FutureDescendantService.sPersistableData.InvalidDescendantHouseholdsInfo.Add(info);
                        flag = true;
                        continue;
                    }

                    if (!info.HasAncestorFromHousehold(Household.ActiveHousehold))
                    {
                        flag = true;
                        continue;
                    }

                    foreach (ulong num4 in info.mHouseholdMembers)
                    {
                        IMiniSimDescription iMiniSimDescription = SimDescription.GetIMiniSimDescription(num4);
                        if ((iMiniSimDescription != null) && !item.mHouseholdMembers.Contains(iMiniSimDescription))
                        {
                            item.mHouseholdMembers.Add(iMiniSimDescription);
                        }
                    }
                    householdWealthScore += info.mCurrentHouseholdWealthScore;
                    numberOfMembers      += info.mCurrentDesiredHouseholdSize;
                }
                householdWealthScore /= Math.Max(1, FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num].Count);
                numberOfMembers      /= Math.Max(1, FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num].Count);
                item.mHouseholdWorth  = FutureDescendantService.GetWealthTypeString(householdWealthScore);
                item.mHouseholdSize   = FutureDescendantService.GetHouseholdSizeString(numberOfMembers);
                if (item != null && !flag)
                {
                    list.Add(item);
                }
            }
            return(list);
        }
        public static List<IDescendantHouseholdUiData> GetTimeAlamanacDescendantHouseholdData(FutureDescendantService instance)
        {
            // custom
            BuildDescendantHouseholdSpecs(instance);
            List<IDescendantHouseholdUiData> list = new List<IDescendantHouseholdUiData>();
            List<ulong> remove = new List<ulong>();
            foreach (ulong num in FutureDescendantService.sPersistableData.DescendantHouseholdsMap.Keys)
            {
                // Overwatch does this too but no harm in doing it here too                
                if (SimDescription.Find(num) == null && MiniSims.Find(num) == null)
                {                    
                    remove.Add(num);                    
                }

                FutureDescendantService.DescendantHouseholdUiData item = new FutureDescendantService.DescendantHouseholdUiData
                {
                    mAncestorSimId = num
                };
                int householdWealthScore = 0;
                int numberOfMembers = 0;
                bool flag = false;
                foreach (FutureDescendantService.FutureDescendantHouseholdInfo info in FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num])
                {                    
                    if (remove.Contains(num) && info.IsSimAnAncestor(num))
                    {
                        FutureDescendantService.sPersistableData.InvalidDescendantHouseholdsInfo.Add(info);
                        flag = true;
                        continue;
                    }

                    if (!info.HasAncestorFromHousehold(Household.ActiveHousehold))
                    {
                        flag = true;
                        continue;
                    }

                    foreach (ulong num4 in info.mHouseholdMembers)
                    {
                        IMiniSimDescription iMiniSimDescription = SimDescription.GetIMiniSimDescription(num4);
                        if ((iMiniSimDescription != null) && !item.mHouseholdMembers.Contains(iMiniSimDescription))
                        {
                            item.mHouseholdMembers.Add(iMiniSimDescription);
                        }
                    }
                    householdWealthScore += info.mCurrentHouseholdWealthScore;
                    numberOfMembers += info.mCurrentDesiredHouseholdSize;
                }
                householdWealthScore /= Math.Max(1, FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num].Count);
                numberOfMembers /= Math.Max(1, FutureDescendantService.sPersistableData.DescendantHouseholdsMap[num].Count);
                item.mHouseholdWorth = FutureDescendantService.GetWealthTypeString(householdWealthScore);
                item.mHouseholdSize = FutureDescendantService.GetHouseholdSizeString(numberOfMembers);
                if (item != null && !flag)
                {
                    list.Add(item);
                }
            }
            return list;
        }