void LoadFurnitureLua(string filePath) { string myLuaCode = System.IO.File.ReadAllText(filePath); // Instantiate the singleton FurnitureActions.addScript(myLuaCode); }
/// <summary> /// Loads all TileType definitions in Data\ and Data\Mods /// </summary> public static void LoadTileTypes() { // Load lua code string luaPath = System.IO.Path.Combine(Application.streamingAssetsPath, "LUA"); string luaFilePath = System.IO.Path.Combine(luaPath, "Tile.lua"); string luaCode = System.IO.File.ReadAllText(luaFilePath); FurnitureActions.addScript(luaCode); // Load all mod defined lua code foreach (DirectoryInfo mod in WorldController.Instance.modsManager.GetMods()) { foreach (FileInfo file in mod.GetFiles("Tiles.lua")) { Debug.ULogChannel("TileType", "Loading mod " + mod.Name + " TileType definitions!"); luaCode = System.IO.File.ReadAllText(file.FullName); FurnitureActions.addScript(luaCode); } } // Load TileType xml definitions string dataPath = System.IO.Path.Combine(Application.streamingAssetsPath, "Data"); string xmlPath = System.IO.Path.Combine(dataPath, "Tiles.xml"); string xmlText = System.IO.File.ReadAllText(xmlPath); readTileTypesFromXml(xmlText); // Load all mod defined TileType definitions foreach (DirectoryInfo mod in WorldController.Instance.modsManager.GetMods()) { foreach (FileInfo file in mod.GetFiles("Tiles.xml")) { Debug.ULogChannel("TileType", "Loading mod " + mod.Name + " TileType definitions!"); xmlText = System.IO.File.ReadAllText(file.FullName); readTileTypesFromXml(xmlText); } } }