public override void OnExit(params object[] argv) { GameObject nextLevelButton = argv[0] as GameObject; nextLevelButton.SetActive(true); X.Res.FuncParamConfig config = FuncMgr.GetInstance().GetConfigByID(1); if (config != null) { uint curlevelid = LevelMgr.GetInstance().CurLevelID; //int showcount = XPlayerPrefs.GetInt(Evaluation_Tag); for (int i = 0; i < config.Params1.Count; i++) { if (config.Params1[i] == curlevelid /*&& config.Params2[i] > showcount*/) { SDKMgr.GetInstance().Track(SDKMsgType.OnCallEvaluation); //showcount++; //XPlayerPrefs.SetInt(Evaluation_Tag, showcount); return; } } } }