void OnGUI() { EditorGUILayout.BeginHorizontal(); FunDream_GUI.HeaderBig(editMode ? "TCP 2 - RAMP EDITOR" : "TCP 2 - RAMP GENERATOR"); FunDream_GUI.HelpButton("Ramp Generator"); EditorGUILayout.EndHorizontal(); FunDream_GUI.Separator(); if (editMode) { string msg = "This will affect <b>all materials</b> that use this texture!" + (this.editModeFromMaterial ? "\n\nSave as a new texture first if you want to affect this material only." : "\n\nSave as a new texture if you want to keep the original ramp."); EditorGUILayout.LabelField(GUIContent.none, new GUIContent(msg, FunDream_GUI.GetHelpBoxIcon(MessageType.Warning)), FunDream_GUI.HelpBoxRichTextStyle); var rect = EditorGUILayout.GetControlRect(GUILayout.Height(16f)); var lw = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 50f; var enabled = GUI.enabled; GUI.enabled = false; EditorGUI.ObjectField(rect, "Editing: ", linkedTexture, typeof(Texture2D), false); EditorGUIUtility.labelWidth = lw; GUI.enabled = enabled; } GUILayout.Label("Click on the gradient to edit it:"); SerializedObject so = new SerializedObject(this); SerializedProperty sp = so.FindProperty("mGradient"); EditorGUILayout.PropertyField(sp, GUIContent.none); if (!editMode) { textureWidth = EditorGUILayout.IntField("TEXTURE SIZE:", textureWidth); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("64", EditorStyles.miniButtonLeft)) { textureWidth = 64; } if (GUILayout.Button("128", EditorStyles.miniButtonMid)) { textureWidth = 128; } if (GUILayout.Button("256", EditorStyles.miniButtonMid)) { textureWidth = 256; } if (GUILayout.Button("512", EditorStyles.miniButtonMid)) { textureWidth = 512; } if (GUILayout.Button("1024", EditorStyles.miniButtonRight)) { textureWidth = 1024; } EditorGUILayout.EndHorizontal(); } if (GUI.changed) { so.ApplyModifiedProperties(); mGradient.alphaKeys = new GradientAlphaKey[] { new GradientAlphaKey(1f, 0f), new GradientAlphaKey(1f, 1f) }; if (editMode) { textureEdited = true; //Update linked texture var pixels = FunDream_GradientManager.GetPixelsFromGradient(mGradient, linkedTexture.width); linkedTexture.SetPixels(pixels); linkedTexture.Apply(true, false); } } GUILayout.Space(8f); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (editMode) { if (GUILayout.Button("Discard", GUILayout.Width(90f), GUILayout.Height(20f))) { DiscardEditedTexture(); if (this.editModeFromMaterial) { this.Close(); } else { FunDream_RampGenerator.OpenTool(); } } if (GUILayout.Button("Apply", GUILayout.Width(90f), GUILayout.Height(20f))) { SaveEditedTexture(); if (this.editModeFromMaterial) { this.Close(); } else { FunDream_RampGenerator.OpenTool(); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); } bool saveButton = false; if (editMode) { saveButton = GUILayout.Button("Save as...", EditorStyles.miniButton, GUILayout.Width(120f), GUILayout.Height(16f)); } else { saveButton = GUILayout.Button("GENERATE", GUILayout.Width(120f), GUILayout.Height(34f)); } if (saveButton) { string path = EditorUtility.SaveFilePanel("Save Generated Ramp", FunDream_GradientManager.LAST_SAVE_PATH, editMode ? linkedTexture.name : "FunDream__CustomRamp", "png"); if (!string.IsNullOrEmpty(path)) { FunDream_GradientManager.LAST_SAVE_PATH = System.IO.Path.GetDirectoryName(path); var projectPath = path.Replace(Application.dataPath, "Assets"); GenerateAndSaveTexture(projectPath); if (editMode) { var newtexture = AssetDatabase.LoadAssetAtPath <Texture2D>(projectPath); if (newtexture != null) { foreach (var mat in linkedMaterials) { mat.SetTexture("_Ramp", newtexture); EditorUtility.SetDirty(mat); } } //Reinitialize edit mode InitEditMode(newtexture, linkedMaterials); } } } EditorGUILayout.EndHorizontal(); if (!editMode) { EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Load Texture", EditorStyles.miniButton, GUILayout.Width(120f))) { LoadTexture(); } EditorGUILayout.EndHorizontal(); } }
public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor) { position.y += 4; position.height -= 4; FunDream_GUI.Separator(position); }