public override bool OnState(string parentPath, ChildAnimatorState caState, int lNum, int smNum, int sNum) { FullpathSet.Add(parentPath + caState.state.name); // モーション・スキャン MotionScanner.OnState(caState); return(false); }
public override bool OnStatemachine(string fullnameEndWithDot, string statemachinePath, AnimatorStateMachine statemachine, int lNum, int smNum) { FullpathSet.Add(fullnameEndWithDot); return(true); }