public void ReturnsNoPrivateEndeavoursIfIHaveNone()
        {
            IApiFulfillment impl = new FulfilmentImpl(new GameDataStub());
            List <GameLogicInterfaces.Models.Endeavour> actual = impl.GetMyEndeavours(MS_CHARACTER_SECOND_ID);

            Assert.Empty(actual);
        }
        public void ReturnsOnlyMyPrivateEndeavours()
        {
            IApiFulfillment impl = new FulfilmentImpl(new GameDataStub());
            List <GameLogicInterfaces.Models.Endeavour> actual = impl.GetMyEndeavours(MR_CHARACTER_FIRST_ID);

            Assert.Single(actual);
            GameLogicInterfaces.Models.Endeavour e = actual[0];
            Assert.Equal("6bcdb901-dab3-4091-a5c9-000000000080", e.Id);
            Assert.Equal("Test Private Endeavour", e.Name);
            Assert.False(e.IsPublic);
            Assert.Equal("Camarilla influence is increased", e.Result);
            Assert.Equal("Exists to test private endeavours such as building haven or influence, research, or gaining status", e.Description);
            Assert.Equal <uint>(3, e.EffortEarnedSoFar);
            Assert.Equal <uint>(15, e.EffortRequired);
        }