private void Awake() { fuelManager = GetComponent <FuelManager>(); this.normalcolorL = this.leftImage.color; this.normalcolorR = this.rightImage.color; shipExplote = GetComponent <ShipExplote>(); }
protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); this._appSettings = new AppSettings(); this._debugLogger = new DebugManager(); this._debugLogger.Enable(); this._simLogger = new iRacingLogger(4); this._simLogger.DriverConnected += this.OnRaceLoggerConnection; this._simLogger.DriverDisconnected += this.OnRaceLoggerDisconnection; this._fuelManager = new FuelManager(this._simLogger, this._debugLogger, 1); this._simLogger.StartListening(); var vm = new ApplicationViewModel(); var mw = new MainWindow { DataContext = vm }; mw.Closing += this.WindowClosing; mw.Show(); this._programConfigurator = new ProgramLoader(this.DebugLogger); var pm = new ProgramManager(this._simLogger, this._programConfigurator); //pm.Load("default"); //pm.StartProgram(); this.MainWindow.Title = "Disconnected - Driver ID: ?"; }
private void Start() { resourceManager = GetComponent <ResourceManager>(); shipManager = GetComponent <ShipManager>(); fuelManager = GetComponent <FuelManager>(); upgradeManager = GetComponent <UpgradeManager>(); createUpgradeButtons = FindObjectOfType <CreateUpgradeButtons>(); }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { Destroy(this.gameObject); FuelManager.FuelUp(); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { FuelManager.AddFuelToWorldFuel(); LevelManager.LevelRenderNext(); } }
private void Start() { theScoreManager = FindObjectOfType <ScoreManager>(); theLifesManager = FindObjectOfType <LifesManager>(); theBridgeNumberManager = FindObjectOfType <BridgeNumberManager>(); respawnPoint = GameObject.Find("RespawnPoint"); player = GameObject.Find("Player"); map_length = 50.19; theFuelManager = FindObjectOfType <FuelManager>(); }
private void FindObjects() { endHole = FindObjectOfType <EndHole>(); sceneLoader = FindObjectOfType <SceneLoader>(); fuelManager = FindObjectOfType <FuelManager>(); pauseManager = FindObjectOfType <PauseManager>(); scoreManager = ScoreManager.Instance; inputManager = InputManager.Instance; cheatCodeManager = CheatCodeManager.Instance; }
void Start() { rb2d = GetComponent <Rigidbody2D>(); mapStartingPosition = new Vector3(0, 0, 0); theLifesManager = FindObjectOfType <LifesManager>(); theFuelManager = FindObjectOfType <FuelManager>(); respawnPoint = GameObject.Find("RespawnPoint"); mapDestructionPoint = GameObject.Find("MapDestructionPoint"); startingPosition = -24.5; destructionPointStartingPosition = 26.98; }
protected override void Init() { base.Init (); startPosition = transform.position; fuelManager = GetComponent<FuelManager> (); healthManager.Damaged += (amount) => { if (HealthChanged != null) HealthChanged (amount); }; }
void OnTriggerEnter(Collider col) { if (col.GetComponent <PlayerController>()) { soundsController.PlayFuelTankPick(); ChangePosition(); FuelManager.AddFuel(fuel); } else { ChangePosition(); } }
public void ManagerHasNoPending() { //arrange FuelManager manager = new FuelManager(); FuelTank tank = new FuelTank("Unl", 1000); FuelReceipt reciept = new FuelReceipt(tank, 100); manager.Commands.Add(reciept); //act manager.ExecuteCommands(); //assert Assert.AreEqual(false, manager.HasPendingCommands()); }
private void Start() { rb = GetComponent <Rigidbody2D>(); fuelManager = GetComponent <FuelManager>(); inventory = GetComponent <Inventory>(); spriteTR = transform.GetChild(0); movingAnim = spriteTR.GetComponent <Animator>(); horizontalDrillAnim = spriteTR.GetChild(0).GetComponent <Animator>(); downDrillAnim = spriteTR.GetChild(1).GetComponent <Animator>(); horizontalDrillGO = spriteTR.GetChild(0).gameObject; downDrillGO = spriteTR.GetChild(1).gameObject; thrusterGO = spriteTR.GetChild(2).gameObject; thrusterAnim = thrusterGO.GetComponent <Animator>(); digSource = GetComponent <AudioSource>(); thrusterSource = thrusterGO.GetComponent <AudioSource>(); }
public FuelCard(Entity.Fuel fuel) { FuelGuid = fuel.FuelGuid; Libel = fuel.Libel; Threshold = fuel.Threshold.ToString("0.##"); var lastPrice = FuelManager.GetFuelLastPrice(fuel.FuelGuid).Result; CurrentDoublePrice = lastPrice.ActualPrice; CurrentPrice = lastPrice.ActualPrice.ToString("0.##\\ dhs/L"); LastPriceUpdate = "Derniere modification du prix " + lastPrice.FromDate.GetValueOrDefault().ToLongDateString(); CiternesNumber = " Citerne".ToQuantity(fuel.Citernes.Count); var curBalance = FuelManager.StaticGetFuelBalance(fuel.FuelGuid).Result; CurrentStock = curBalance.ToString("0.##\\L") + " en stock /" + fuel.Citernes.Sum(c => c.MaxCapacity).ToString("0.##\\L"); Pourcentage = ((curBalance * 100) / fuel.Citernes.Sum(c => c.MaxCapacity)).ToString("0.##\\%"); }
// GET: AirFilter public async Task <ActionResult> Index(int?carID, string sortOrder) { var fuelQueryable = from s in db.Fuel.Include(a => a.Car) select s; if (carID != null && carID > 0) { fuelQueryable = fuelQueryable.Where(d => d.CarID == carID); ViewBag.CarID = carID; UpdateCarDescription(carID); } var sortDirection = ControllerHelper.GetSortOrder(sortOrder); UpdateSortDirection(sortDirection); fuelQueryable = FuelManager.AddSortToQuery(fuelQueryable, sortOrder); return(View(await fuelQueryable.ToListAsync())); }
static void Main(string[] args) { IOutputWriter outputWriter = new ConsoleWriter(); IInputReader inputReader = new ConsoleReader(); StoryWriter storyWriter = new StoryWriter(outputWriter); UserInputReader userInputReader = new UserInputReader(inputReader, outputWriter); storyWriter.Title(); storyWriter.AllDays(); for (int input = userInputReader.GetNumericInputInclusive(MaxMenuOptions); input != MaxMenuOptions; input = userInputReader.GetNumericInputInclusive(MaxMenuOptions)) { switch (input) { case 1: FuelCounterUpper fuelCounterUpper = new FuelCounterUpper(outputWriter); fuelCounterUpper.Initialize(); break; case 2: IntcodeComputer intcodeComputer = new IntcodeComputer(outputWriter); intcodeComputer.Initialize(); break; case 3: FuelManager fuelManager = new FuelManager(outputWriter); fuelManager.Initialize(); break; case 4: VenusFuelDepot fuelDepot = new VenusFuelDepot(outputWriter); fuelDepot.Initialize(); break; } inputReader.ReadLine(); storyWriter.AllDays(); } }
public void UpdateValue() { float angle = Mathf.Clamp(90f - (0.9f * FuelManager.GetFuel()), 0f, 90f); arrow.rotation = Quaternion.Euler(0f, 0f, angle); if (FuelManager.GetFuel() < FuelManager.GetMaxFuel() / 5) { icon.color = Color.yellow; if (!beeped) { soundsController.PlayLowFuel(); beeped = true; } } else { icon.color = Color.black; beeped = false; } }
private void Update() { if (isInside) { float fuelToBuy = playerFuel.GetMissingFuel(); int cost = Mathf.CeilToInt(fuelToBuy); StationsText.SetText("PRESS F TO REFUEL\nCOST: $" + cost); } if (PlayerGO == null) { PlayerGO = GameManager.GetCurrentPlayer(); if (PlayerGO == null) { return; } playerFuel = PlayerGO.GetComponent <FuelManager>(); } if (isInside && Input.GetKeyDown(KeyCode.F)) { float fuelToBuy = playerFuel.GetMissingFuel(); int cost = Mathf.CeilToInt(fuelToBuy); if (cost > 0 && playerMoney.GetMoney() > 0) { float perc = (float)playerMoney.GetMoney() / cost; AudioSource.PlayClipAtPoint(GameManager.Instance.CoinPickupSound, PlayerGO.transform.position); if (playerMoney.GetMoney() >= cost) { playerFuel.FillFuel(); playerMoney.DecreaseMoney(cost); } else if (playerMoney.GetMoney() > 0) { playerFuel.AddFuel(fuelToBuy * perc); playerMoney.DecreaseMoney(playerMoney.GetMoney()); } } } }
void Awake() { armourManager = GetComponent <ArmourManager>(); fuelManager = GetComponent <FuelManager>(); }
void Awake() { Instance = this; }
private void Start() { fuelManager = FindObjectOfType <FuelManager>(); fuelManager.ModifyCapacity(capacity); }
void Awake() { fuelManager = FindObjectOfType <FuelManager>(); gameManager = FindObjectOfType <GameManager>(); }
void ResetStates() { ScoreManager.Reset(); FuelManager.Reset(); }
private void Start() { fuelManager = GetComponent <FuelManager>(); GameManager.Instance.PP.profile.TryGetSettings(out vignette); }
public static void LevelRender(int lvl) { sCurrentLevel = lvl; FuelManager.FuelReset(); SceneManager.LoadScene(sPathStandart + lvl); }
public static void LevelRenderPrevious() { LevelDown(); FuelManager.FuelReset(); SceneManager.LoadScene(sPathStandart + sCurrentLevel); }
public static void LevelRenderNext() { LevelUp(); FuelManager.FuelReset(); SceneManager.LoadScene(sPathStandart + sCurrentLevel); }
// Update is called once per frame void Update() { fuelText.text = "Fuel: " + FuelManager.FuelGet() + "/10"; }
void Start() { fuelSystem = GetComponent <FuelManager>(); }
void OnDestroy() { Instance = null; }
// Use this for initialization void Start() { this.GetComponent <Text>().text = "" + FuelManager.WorldFuelGet(); }
private void Start() { theFuelManager = FindObjectOfType <FuelManager>(); thePlayerController = FindObjectOfType <PlayerController>(); }