// Start is called before the first frame update void Start() { fuelBar.SetMaxFuel(fuel); rigidBody = GetComponent <Rigidbody>(); //this gives us access to the rigidbody in unity audioSource = GetComponent <AudioSource>(); //panelRectTransform.anchorMin = new Vector2(1, 0); //panelRectTransform.anchorMax = new Vector2(0, 1); //panelRectTransform.pivot = new Vector2(0.5f, 0.5f); }
public void EnableOrDisableFuelBar(bool enable) { fuelBarUI.SetActive(enable); if (enable) { //Obtains the fuel atributes playerWeaponFuel = player.GetComponentInChildren <Fuel>(); playerFuelBar = GetComponentInChildren <FuelBar>(); playerFuelBar.SetMaxFuel(playerWeaponFuel.GetMaxFuel()); playerFuelBar.SetCurrentFuel(playerWeaponFuel.GetMaxFuel()); } }
void Start() { playerController = GetComponent <PlayerController>(); playerStates = PlayerStates.Instance; rb = GetComponent <Rigidbody2D>(); maxFuel = 100f; fuel = maxFuel; fuelBar.SetMaxFuel(maxFuel); curGrav = playerController.Gravity; curFlyCof = playerController.FallMultiplier; }
// Start is called before the first frame update void Start() { press = false; rb = GetComponent <Rigidbody2D>(); fire = GameObject.FindGameObjectWithTag("fire"); zValue = cam.orthographicSize; fire.SetActive(false); rb.gravityScale = 0; crashed = false; _touched = false; canPlay = false; fuelBar.SetMaxFuel(fuel); }