public static void GetWanmotaSweepReward(GameClient client, int nFubenID) { FuBenMapItem fuBenMapItem = FuBenManager.FindMapCodeByFuBenID(nFubenID, nFubenID); if (null != fuBenMapItem) { List <GoodsData> goodNormal = new List <GoodsData>(); List <int> goodsID = new List <int>(); WanMotaCopySceneManager.GetFubenItemReward(client, fuBenMapItem, false, goodNormal, goodsID); if (null == client.ClientData.LayerRewardData) { client.ClientData.LayerRewardData = new LayerRewardData(); } if (WanMotaCopySceneManager.IsWanMoTaMapCode(nFubenID)) { List <SingleLayerRewardData> listRewardData = null; SingleLayerRewardData layerReward = WanMotaCopySceneManager.AddSingleSweepReward(client, goodNormal, nFubenID - WanMotaCopySceneManager.nWanMoTaFirstFuBenOrder + 1, fuBenMapItem.Experience, fuBenMapItem.Money1, fuBenMapItem.nXingHunAward, out listRewardData); SweepWanMotaManager.UpdataSweepInfo(client, listRewardData); lock (client.ClientData.LayerRewardData) { client.ClientData.LayerRewardData.WanMoTaLayerRewardList.Add(layerReward); } } } }
public static void GetFubenItemReward(GameClient client, FuBenMapItem fuBenMapItem, bool bFirstPass, List <GoodsData> goodNormal, List <int> GoodsIDList) { if (bFirstPass) { if (null != fuBenMapItem.FirstGoodsDataList) { for (int i = 0; i < fuBenMapItem.FirstGoodsDataList.Count; i++) { goodNormal.Add(fuBenMapItem.FirstGoodsDataList[i]); GoodsIDList.Add(fuBenMapItem.FirstGoodsDataList[i].GoodsID); } } } else { if (null != fuBenMapItem.GoodsDataList) { for (int i = 0; i < fuBenMapItem.GoodsDataList.Count; i++) { goodNormal.Add(new GoodsData(fuBenMapItem.GoodsDataList[i])); GoodsIDList.Add(fuBenMapItem.GoodsDataList[i].GoodsID); } } WanMotaCopySceneManager.GetBossReward(client, fuBenMapItem.FuBenID, goodNormal, GoodsIDList); } }
/// <summary> /// 获取物品通关的物品奖励 /// </summary> /// <param name="client"></param> public static void GetFubenItemReward(GameClient client, FuBenMapItem fuBenMapItem, bool bFirstPass, List <GoodsData> goodNormal, List <int> GoodsIDList) { // 首次通关物品奖励 if (bFirstPass) { if (null != fuBenMapItem.FirstGoodsDataList) { for (int j = 0; j < fuBenMapItem.FirstGoodsDataList.Count; ++j) { goodNormal.Add(fuBenMapItem.FirstGoodsDataList[j]); GoodsIDList.Add(fuBenMapItem.FirstGoodsDataList[j].GoodsID); } } } // 扫荡时的Boss奖励 else { // 普通通关物品奖励 if (null != fuBenMapItem.GoodsDataList) { for (int j = 0; j < fuBenMapItem.GoodsDataList.Count; ++j) { goodNormal.Add(new GoodsData(fuBenMapItem.GoodsDataList[j])); GoodsIDList.Add(fuBenMapItem.GoodsDataList[j].GoodsID); } } GetBossReward(client, fuBenMapItem.FuBenID, goodNormal, GoodsIDList); } }
public static void SendMsgToClientForWanMoTaCopyMapAward(GameClient client, CopyMap copyMap, bool anyAlive) { if (copyMap != null) { int fuBenSeqID = FuBenManager.FindFuBenSeqIDByRoleID(client.ClientData.RoleID); FuBenTongGuanData fubenTongGuanData = null; bool bFirstPassWanMoTa = false; if (fuBenSeqID > 0) { FuBenInfoItem fuBenInfoItem = FuBenManager.FindFuBenInfoBySeqID(fuBenSeqID); if (null != fuBenInfoItem) { fuBenInfoItem.EndTicks = TimeUtil.NOW(); int addFuBenNum = 1; if (fuBenInfoItem.nDayOfYear != TimeUtil.NowDateTime().DayOfYear) { addFuBenNum = 0; } int fuBenID = FuBenManager.FindFuBenIDByMapCode(client.ClientData.MapCode); if (fuBenID > 0) { if (WanMotaCopySceneManager.IsWanMoTaMapCode(client.ClientData.MapCode)) { if (!Global.FuBenPassed(client, fuBenID)) { bFirstPassWanMoTa = true; } } int usedSecs = (int)((fuBenInfoItem.EndTicks - fuBenInfoItem.StartTicks) / 1000L); Global.UpdateFuBenDataForQuickPassTimer(client, fuBenID, usedSecs, addFuBenNum); FuBenMapItem fuBenMapItem = FuBenManager.FindMapCodeByFuBenID(fuBenID, client.ClientData.MapCode); fubenTongGuanData = WanMotaCopySceneManager.GiveCopyMapGiftNoScore(client, fuBenMapItem, true); GameManager.DBCmdMgr.AddDBCmd(10053, string.Format("{0}:{1}:{2}:{3}", new object[] { client.ClientData.RoleID, Global.FormatRoleName(client, client.ClientData.RoleName), fuBenID, usedSecs }), null, client.ServerId); } } } GameManager.ClientMgr.NotifyAllFuBenBeginInfo(copyMap, client.ClientData.RoleID, !anyAlive); if (fubenTongGuanData != null && bFirstPassWanMoTa) { TCPOutPacket tcpOutPacket = DataHelper.ObjectToTCPOutPacket <FuBenTongGuanData>(fubenTongGuanData, Global._TCPManager.TcpOutPacketPool, 521); if (!Global._TCPManager.MySocketListener.SendData(client.ClientSocket, tcpOutPacket, true)) { } } } }
private bool InitConfig() { try { XElement xml = XElement.Load(Global.GameResPath("Config/MoRiShenPan.xml")); IEnumerable <XElement> xmlItems = xml.Elements(); foreach (XElement item in xmlItems) { MoRiMonster monster = new MoRiMonster(); monster.Id = (int)Global.GetSafeAttributeLong(item, "ID"); monster.Name = Global.GetSafeAttributeStr(item, "Name"); monster.MonsterId = (int)Global.GetSafeAttributeLong(item, "MonstersID"); monster.BirthX = (int)Global.GetSafeAttributeLong(item, "X"); monster.BirthY = (int)Global.GetSafeAttributeLong(item, "Y"); monster.KillLimitSecond = (int)Global.GetSafeAttributeLong(item, "Time"); string addBossProps = Global.GetSafeAttributeStr(item, "Props"); if (!string.IsNullOrEmpty(addBossProps) && addBossProps != "-1") { foreach (string prop in addBossProps.Split(new char[] { '|' })) { string[] prop_kv = prop.Split(new char[] { ',' }); if (prop_kv != null && prop_kv.Length == 2) { monster.ExtPropDict.Add((int)Enum.Parse(typeof(ExtPropIndexes), prop_kv[0]), (float)Convert.ToDouble(prop_kv[1])); } } } this.BossConfigList.Add(monster); } this.BossConfigList.Sort(delegate(MoRiMonster left, MoRiMonster right) { int result; if (left.Id < right.Id) { result = -1; } else if (left.Id > right.Id) { result = 1; } else { result = 0; } return(result); }); SystemXmlItem systemFuBenItem = null; if (!GameManager.systemFuBenMgr.SystemXmlItemDict.TryGetValue(70000, out systemFuBenItem)) { LogManager.WriteLog(LogTypes.Fatal, string.Format("缺少末日审判副本配置 CopyID={0}", 70000), null, true); return(false); } this.MapCode = systemFuBenItem.GetIntValue("MapCode", -1); FuBenMapItem fubenItem = FuBenManager.FindMapCodeByFuBenID(70000, this.MapCode); if (fubenItem == null) { LogManager.WriteLog(LogTypes.Fatal, string.Format("末日审判地图 {0} 配置错误", this.MapCode), null, true); return(false); } this.CopyMaxAliveMinutes = fubenItem.MaxTime; GameMap gameMap = null; if (!GameManager.MapMgr.DictMaps.TryGetValue(this.MapCode, out gameMap)) { LogManager.WriteLog(LogTypes.Fatal, string.Format("缺少末日审判地图 {0}", this.MapCode), null, true); return(false); } this.copyMapGirdWidth = gameMap.MapGridWidth; this.copyMapGirdHeight = gameMap.MapGridHeight; } catch (Exception ex) { LogManager.WriteLog(LogTypes.Fatal, string.Format("加载xml配置文件:{0}, 失败。", "Config/MoRiShenPan.xml"), ex, true); return(false); } return(true); }
public static FuBenTongGuanData GiveCopyMapGiftNoScore(GameClient client, FuBenMapItem fuBenMapItem, bool bFirstPass) { FuBenTongGuanData result; if (null == fuBenMapItem) { result = null; } else { List <GoodsData> goodNormal = new List <GoodsData>(); List <int> goodsID = new List <int>(); WanMotaCopySceneManager.GetFubenItemReward(client, fuBenMapItem, bFirstPass, goodNormal, goodsID); if (bFirstPass) { WanMotaCopySceneManager.GetFubenItemReward(client, fuBenMapItem, false, goodNormal, goodsID); } FuBenTongGuanData fuBenTongGuanData = new FuBenTongGuanData(); fuBenTongGuanData.FuBenID = fuBenMapItem.FuBenID; fuBenTongGuanData.TotalScore = 0; fuBenTongGuanData.KillNum = 0; fuBenTongGuanData.KillScore = 0; fuBenTongGuanData.MaxKillScore = 0; fuBenTongGuanData.UsedSecs = 0; fuBenTongGuanData.TimeScore = 0; fuBenTongGuanData.MaxTimeScore = 0; fuBenTongGuanData.DieCount = 0; fuBenTongGuanData.DieScore = 0; fuBenTongGuanData.MaxDieScore = 0; fuBenTongGuanData.GoodsIDList = goodsID; string strTitle; if (bFirstPass) { strTitle = string.Format(GLang.GetLang(570, new object[0]), client.ClientData.WanMoTaNextLayerOrder + 1); } else { strTitle = string.Format(GLang.GetLang(571, new object[0]), client.ClientData.WanMoTaNextLayerOrder + 1); } if (bFirstPass) { fuBenTongGuanData.AwardExp = fuBenMapItem.nFirstExp + fuBenMapItem.Experience; fuBenTongGuanData.AwardJinBi = fuBenMapItem.nFirstGold + fuBenMapItem.Money1; fuBenTongGuanData.AwardXingHun = fuBenMapItem.nFirstXingHunAward + fuBenMapItem.nXingHunAward; } else { fuBenTongGuanData.AwardExp = fuBenMapItem.Experience; fuBenTongGuanData.AwardJinBi = fuBenMapItem.Money1; fuBenTongGuanData.AwardXingHun = fuBenMapItem.nXingHunAward; } WanMotaCopySceneManager.AddRewardToClient(client, goodNormal, fuBenTongGuanData.AwardExp, fuBenTongGuanData.AwardJinBi, fuBenTongGuanData.AwardXingHun, strTitle); int nWanMoTaNextLayerOrder = GameManager.ClientMgr.GetWanMoTaPassLayerValue(client) + 1; GameManager.ClientMgr.SaveWanMoTaPassLayerValue(client, nWanMoTaNextLayerOrder, false); client.ClientData.WanMoTaNextLayerOrder = nWanMoTaNextLayerOrder; SingletonTemplate <WanMoTaTopLayerManager> .Instance().OnClientPass(client, nWanMoTaNextLayerOrder); GameManager.ClientMgr.NotifySelfParamsValueChange(client, RoleCommonUseIntParamsIndexs.WanMoTaCurrLayerOrder, 0); WanMoTaDBCommandManager.LayerChangeDBCommand(client, nWanMoTaNextLayerOrder); ProcessTask.ProcessRoleTaskVal(client, TaskTypes.WanMoTa, -1); result = fuBenTongGuanData; } return(result); }
/// <summary> // 万魔塔副本层奖励 /// </summary> public static void SendMsgToClientForWanMoTaCopyMapAward(GameClient client, CopyMap copyMap, bool anyAlive) { CopyMap tmpCopyMap = copyMap; if (tmpCopyMap == null) { return; } int fuBenSeqID = FuBenManager.FindFuBenSeqIDByRoleID(client.ClientData.RoleID); FuBenTongGuanData fubenTongGuanData = null; bool bFirstPassWanMoTa = false; if (fuBenSeqID > 0) //如果副本不存在 { FuBenInfoItem fuBenInfoItem = FuBenManager.FindFuBenInfoBySeqID(fuBenSeqID); if (null != fuBenInfoItem) { fuBenInfoItem.EndTicks = DateTime.Now.Ticks / 10000; int addFuBenNum = 1; if (fuBenInfoItem.nDayOfYear != TimeUtil.NowDateTime().DayOfYear) { addFuBenNum = 0; } int fuBenID = FuBenManager.FindFuBenIDByMapCode(client.ClientData.MapCode); if (fuBenID > 0) { if (WanMotaCopySceneManager.IsWanMoTaMapCode(client.ClientData.MapCode)) { // 第一次通过万魔塔某层 if (!Global.FuBenPassed(client, fuBenID)) { bFirstPassWanMoTa = true; } } int usedSecs = (int)((fuBenInfoItem.EndTicks - fuBenInfoItem.StartTicks) / 1000); // 更新玩家通关时间信息 Global.UpdateFuBenDataForQuickPassTimer(client, fuBenID, usedSecs, addFuBenNum); // LogManager.WriteLog(LogTypes.Info, string.Format("万魔塔首次通关标记:{0}", bFirstPassWanMoTa)); // 给玩家物品 FuBenMapItem fuBenMapItem = FuBenManager.FindMapCodeByFuBenID(fuBenID, client.ClientData.MapCode); fubenTongGuanData = GiveCopyMapGiftNoScore(client, fuBenMapItem, true); GameManager.DBCmdMgr.AddDBCmd((int)TCPGameServerCmds.CMD_DB_ADDFUBENHISTDATA, string.Format("{0}:{1}:{2}:{3}", client.ClientData.RoleID, Global.FormatRoleName(client, client.ClientData.RoleName), fuBenID, usedSecs), null); // 万魔塔通关不计活跃 ChenXiaojun //int nLev = -1; //SystemXmlItem systemFuBenItem = null; //if (!GameManager.systemFuBenMgr.SystemXmlItemDict.TryGetValue(fuBenID, out systemFuBenItem)) //{ // nLev = systemFuBenItem.GetIntValue("FuBenLevel"); //} //GameManager.ClientMgr.UpdateRoleDailyData_FuBenNum(client, 1, nLev); //副本通关 //Global.BroadcastFuBenOk(client, usedSecs, fuBenID); } } } GameManager.ClientMgr.NotifyAllFuBenBeginInfo(client, !anyAlive); if (fubenTongGuanData != null && bFirstPassWanMoTa) { //发送奖励到客户端 TCPOutPacket tcpOutPacket = DataHelper.ObjectToTCPOutPacket <FuBenTongGuanData>(fubenTongGuanData, Global._TCPManager.TcpOutPacketPool, (int)TCPGameServerCmds.CMD_SPR_FUBENPASSNOTIFY); if (!Global._TCPManager.MySocketListener.SendData(client.ClientSocket, tcpOutPacket)) { ; } } }
/// <summary> /// 给玩家副本的奖励 -- 无视评分 /// </summary> /// <param name="client"></param> public static FuBenTongGuanData GiveCopyMapGiftNoScore(GameClient client, FuBenMapItem fuBenMapItem, bool bFirstPass) { if (null == fuBenMapItem) { return(null); } List <GoodsData> goodNormal = new List <GoodsData>(); List <int> goodsID = new List <int>(); // 获取副本的物品奖励 GetFubenItemReward(client, fuBenMapItem, bFirstPass, goodNormal, goodsID); if (bFirstPass) { GetFubenItemReward(client, fuBenMapItem, false, goodNormal, goodsID); } FuBenTongGuanData fuBenTongGuanData = new FuBenTongGuanData(); fuBenTongGuanData.FuBenID = fuBenMapItem.FuBenID; fuBenTongGuanData.TotalScore = 0; fuBenTongGuanData.KillNum = 0; fuBenTongGuanData.KillScore = 0; fuBenTongGuanData.MaxKillScore = 0; //击杀数=最大击杀数 fuBenTongGuanData.UsedSecs = 0; fuBenTongGuanData.TimeScore = 0; fuBenTongGuanData.MaxTimeScore = 0; fuBenTongGuanData.DieCount = 0; fuBenTongGuanData.DieScore = 0; fuBenTongGuanData.MaxDieScore = 0; fuBenTongGuanData.GoodsIDList = goodsID; string strTitle = ""; if (bFirstPass) { strTitle = string.Format("万魔塔首次通关【{0}层】奖励", client.ClientData.WanMoTaNextLayerOrder); } else { strTitle = string.Format("万魔塔通关【{0}层】奖励", client.ClientData.WanMoTaNextLayerOrder); } // 金币、经验奖励 if (bFirstPass) { // 首次通关 fuBenTongGuanData.AwardExp = fuBenMapItem.nFirstExp + fuBenMapItem.Experience; fuBenTongGuanData.AwardJinBi = fuBenMapItem.nFirstGold + fuBenMapItem.Money1; fuBenTongGuanData.AwardXingHun = fuBenMapItem.nFirstXingHunAward; } else { fuBenTongGuanData.AwardExp = fuBenMapItem.Experience; fuBenTongGuanData.AwardJinBi = fuBenMapItem.Money1; fuBenTongGuanData.AwardXingHun = fuBenMapItem.nXingHunAward; } // 给奖励用专门的函数 AddRewardToClient(client, goodNormal, fuBenTongGuanData.AwardExp, fuBenTongGuanData.AwardJinBi, fuBenTongGuanData.AwardXingHun, strTitle); // 保存万魔塔通关层数(角色参数) int nWanMoTaNextLayerOrder = GameManager.ClientMgr.GetWanMoTaPassLayerValue(client) + 1; GameManager.ClientMgr.SaveWanMoTaPassLayerValue(client, nWanMoTaNextLayerOrder); client.ClientData.WanMoTaNextLayerOrder = nWanMoTaNextLayerOrder; // 当用户首次通关30层开始,每通关10层万魔塔副本,显示游戏公告 if (nWanMoTaNextLayerOrder >= 30 && nWanMoTaNextLayerOrder % 10 == 0) { // 玩家【用户名字】勇往直前,勇不可挡,通过了万魔塔第XX层! string broadCastMsg = StringUtil.substitute(Global.GetLang("玩家【{0}】勇往直前,勇不可挡,通过了万魔塔第{1}层!"), Global.FormatRoleName(client, client.ClientData.RoleName), nWanMoTaNextLayerOrder); //播放用户行为消息 Global.BroadcastRoleActionMsg(client, RoleActionsMsgTypes.HintMsg, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.OnlySysHint); } // 当用户通关超过30层,成功成为万魔塔第一名的角色时,显示游戏公告 if (nWanMoTaNextLayerOrder >= 30) { if ((nWanMoTaNextLayerOrder - 1) > GetWanMoTaDetailCmdProcessor.getInstance().WanMoTaTopLayer) { string broadCastMsg = StringUtil.substitute(Global.GetLang("玩家【{0}】已势如破竹,雄霸万魔榜首!"), Global.FormatRoleName(client, client.ClientData.RoleName)); //播放用户行为消息 Global.BroadcastRoleActionMsg(client, RoleActionsMsgTypes.HintMsg, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.OnlySysHint); } } // 通知客户端万魔塔通关层数改变 GameManager.ClientMgr.NotifySelfParamsValueChange(client, RoleCommonUseIntParamsIndexs.WanMoTaCurrLayerOrder, 0); // 保存万魔塔通关层数到万魔塔数据库表 WanMoTaDBCommandManager.LayerChangeDBCommand(client, nWanMoTaNextLayerOrder); return(fuBenTongGuanData); }