Example #1
0
        private void Init()
        {
            //Debug.Log("FsmComponentInspector.Init()");

            fsmInspector = new FsmInspector(fsmComponent.Fsm, true);
            fsmInspector.OnEditButtonPressed += () => { FsmEditorWindow.OpenInEditor(fsmComponent); };
            FsmEditor.OnFsmControlsChanged   += (fsm) => Repaint();

            FsmEditorSettings.LoadSettings();
            PlayMakerFSM.OnSettingChanged = DoSettingsChanged;
        }
        private void Init()
        {
            //Debug.Log("FsmComponentInspector.Init()");

            fsmInspector = new FsmInspector(fsmComponent.Fsm)
            {
                UnityInspectorMode = true
            };
            fsmInspector.OnEditButtonPressed += () => { FsmEditorWindow.OpenInEditor(fsmComponent); };

            FsmEditorSettings.LoadSettings();
            PlayMakerFSM.OnSettingChanged += DoSettingsChanged;
        }
        private void Init()
        {
            //Debug.Log("PlayMakerGlobalsInspector.Init");

            FsmEditorSettings.LoadSettings();

            if (globals != null)
            {
                variables = FsmVariable.GetFsmVariableList(globals);

                foreach (var fsmVariable in variables)
                {
                    fsmVariable.NamedVar.Init();
                }
            }

            Repaint();
        }
 protected virtual void OnEnable()
 {
     FsmEditorSettings.LoadSettings();
     this.justEnabled = true;
 }