void OnCollisionEnter2D(Collision2D _object)
 {
     if (_object.collider.CompareTag("Ground"))
     {
         isGrounded = true;
         jumped     = false;
         Gravity    = 0f;
         if (!TakenFruit)
         {
             Boost(false, new Vector2(0.1f, 0.1f));
         }
         else
         {
             TakenFruit = false;
         }
     }
     if (_object.collider.CompareTag("Fruit"))
     {
         //Debug.Log ("Hit Fruit");
         Fruits _fruits = _object.collider.GetComponent <Fruits> ();
         _fruits.PickFruit();
         Boost(true, _fruits._EffectValue);
         TakenFruit = true;
         effects.Play();
     }
 }