Example #1
0
    static void Main(string[] args)
    {
        var apple  = FruitFactory.CreateFruit(FruitType.Apple);
        var banana = FruitFactory.CreateFruit(FruitType.Banana);

        Console.WriteLine(apple.GetWeight());
        Console.WriteLine(banana.GetWeight());
    }
Example #2
0
        private void CreatingFruits()
        {
            creatorCounterPoints++;
            // this is around 4 seconds.
            if (creatorCounterPoints == creatorCounterMax)
            {
                creatorCounterPoints = 0;
                // we need to think where to put Tom and the state of bombing. I guess with a boolean bombing and every 30 seconds or so to make it true and if it is not bombing to do this below if it is bombing we are going to run another code.
                if (random.Next(10) > 8)
                {
                    Bonus timeBonus = bonusFactory.CreateBonus("TimeBonus");
                    timeBonus.LoadContent();
                    gameObjects.Add(timeBonus);
                }
                else
                {
                    // fruit
                    switch (random.Next(6))
                    {
                    case 0:
                        Consumable fruitStrawberry = fruitFactory.CreateFruit("Strawberry");
                        fruitStrawberry.LoadContent();
                        gameObjects.Add(fruitStrawberry);
                        break;

                    case 1:
                        Consumable fruitCherry = fruitFactory.CreateFruit("Cherry");
                        fruitCherry.LoadContent();
                        gameObjects.Add(fruitCherry);
                        break;

                    case 2:
                        Consumable fruitCheese = fruitFactory.CreateFruit("Cheese");
                        fruitCheese.LoadContent();
                        gameObjects.Add(fruitCheese);
                        break;

                    case 3:
                        Consumable fruitCake = fruitFactory.CreateFruit("Cake");
                        fruitCake.LoadContent();
                        gameObjects.Add(fruitCake);
                        break;

                    case 4:
                        Consumable fruitMuffin = fruitFactory.CreateFruit("Muffin");
                        fruitMuffin.LoadContent();
                        gameObjects.Add(fruitMuffin);
                        break;

                    case 5:
                        Consumable fruitSalami = fruitFactory.CreateFruit("Salami");
                        fruitSalami.LoadContent();
                        gameObjects.Add(fruitSalami);
                        break;

                    default: break;
                    }
                }
            }
        }
Example #3
0
        /// <summary>
        /// Met à jour le fruit, en gardant l'ancien fruit ou en créant un autre
        /// </summary>
        /// <param name="fruit">fruit à Mettre à jour</param>
        /// <param name="isFruitEat">Indique si le fruit a été mangé</param>
        /// <param name="fruitFactory">Objet servant à rectéer un nouveau fruit si nécessaire</param>
        /// <param name="gameArea">La zone de jeu</param>
        /// <param name="score">le score à mettre à jour</param>
        /// <returns>Le fruit mis à jour</returns>
        public Fruit UpdateFruit(Fruit fruit, bool isFruitEat, FruitFactory fruitFactory, GameArea gameArea, Score score, Snake snake)

        {
            if (Game.isFruitEat)
            {
                fruit             = fruitFactory.CreateFruit(gameArea, snake);
                score.ScoreValue += fruit.earnedPoints;
                EattingFood.StartSound();
            }
            else
            {
                if (fruit.existingTicksLeft == 0)
                {
                    FruitView.ClearFruit(fruit);
                    fruit = fruitFactory.CreateFruit(gameArea, snake);
                }
                else
                {
                    fruit.existingTicksLeft--;
                }
            }
            return(fruit);
        }
 static void Main(string[] args)
 {
     var apple = FruitFactory.CreateFruit(FruitType.Apple);
Example #5
0
        /// <summary>
        /// exécute le contrôleur principal
        /// </summary>
        public static void Execute()
        {
            //*************************SETUP*************************
            //Model
            GameArea     gameAreaModel = new GameArea(Game.widthArea, Game.heightArea);
            Snake        snakeModel    = new Snake();
            Score        scoreModel    = new Score();
            FruitFactory fruitFactory  = new FruitFactory();
            Fruit        fruitModel    = fruitFactory.CreateFruit(gameAreaModel, snakeModel);

            //Controllers
            ControlKey          KeyController       = new ControlKey();
            SnakeControler      snakeControler      = new SnakeControler();
            FruitControler      fruitControler      = new FruitControler();
            CollisionController collisionController = new CollisionController();
            Clock clock = new Clock(Game.durationTick);

            Direction newDirection;

            //Views
            Console.Title = "BananaSnake game";
            TetrisMusic.StartMusic();
            GameAreaView.GameAera = gameAreaModel;
            GameAreaView.Draw();
            SnakeView.DrawAllSnake(snakeModel);

            //*************************READY*************************
            Console.ReadKey(true);

            //*************************START*************************
            clock.StartClock();
            while (Game.isGameOn)
            {
                //Récupère nouvelle direction serpent
                newDirection = KeyController.GetLastKey(snakeModel);

                if (!Game.isGamePaused)
                {
                    //Controler collisions
                    Game.isWallHit         = collisionController.IsHitWall(snakeModel, gameAreaModel, newDirection);//Mintenant inutile
                    Game.isFruitEat        = collisionController.IsHitFruit(snakeModel, fruitModel, newDirection, gameAreaModel);
                    Game.isSnakeHitHimself = collisionController.IsHitSnake(snakeModel);

                    //Act selon collisions

                    //Controller AvancerSerpent
                    fruitModel = fruitControler.UpdateFruit(fruitModel, Game.isFruitEat, fruitFactory, gameAreaModel, scoreModel, snakeModel);


                    //Controler serpent
                    snakeControler.MoveSnake(snakeModel,
                                             newDirection,
                                             Game.isFruitEat,
                                             gameAreaModel);

                    //Game Over
                    if (Game.isSnakeHitHimself)
                    {
                        Game.isGameOn = false;
                    }
                }
                //Dessiner jeu
                ViewStratege.DrawView(scoreModel, gameAreaModel, snakeModel, fruitModel);
                if (!Game.isGameOn)
                {
                    Console.ReadKey();
                }

                //Attendre prochain tick
                clock.WaitNextTick();
                //System.Threading.Thread.Sleep(Game.speed);
            }


            //Fin du jeu
        }