Example #1
0
    static void OpenBZW()
    {
        string path = EditorUtility.OpenFilePanelWithFilters("Select BZW file", string.Empty, GetBZWFilter());

        if (path == string.Empty)
        {
            return;
        }

        if (EditorUtility.DisplayDialog("Clear Scene Objects?", "Opening a BZW file will clear any existing scene objects, are you sure you wish to continue?", "Yes", "No, import instead"))
        {
            // flush out any old objects
            foreach (var obj in GameObject.FindObjectsOfType(typeof(GameObject)))
            {
                GameObject mb = obj as GameObject;
                if (mb.GetComponent <Camera>() != null || mb.GetComponent <Light>() != null)
                {
                    continue;
                }

                UnityEngine.Object.DestroyImmediate(obj);
            }
        }

        FromBZW.ReadUserBZW(path);
    }
Example #2
0
    static void ImportBZW()
    {
        string path = EditorUtility.OpenFilePanelWithFilters("Select BZW file", string.Empty, GetBZWFilter());

        if (path != string.Empty)
        {
            FromBZW.ReadUserBZW(path);
        }
    }