Example #1
0
    public static void MSG_FRIEND_OPT_ADD(NetworkMsg msg)
    {
        Friend_resAddNotify res = new Friend_resAddNotify();

        using (MemoryStream stream = new MemoryStream(msg.data))
        {
            res = ProtoBuf.Serializer.Deserialize <Friend_resAddNotify>(stream);
        }

        if (res.resultID == (int)ResultID.result_id_success && res.accept == true)
        {
            if (Network.name == res.Name2)
            {
                Network.Friend_list[Network.Friend_cnt].name    = Network.Find_Friend.name;
                Network.Friend_list[Network.Friend_cnt].sex     = Network.Find_Friend.sex;
                Network.Friend_list[Network.Friend_cnt].exp     = Network.Find_Friend.exp;
                Network.Friend_list[Network.Friend_cnt].status  = Network.Find_Friend.status;
                Network.Friend_list[Network.Friend_cnt].wxLogin = Network.Find_Friend.wxLogin;
                if (Network.Find_Friend.wxLogin == true)
                {
                    Network.Friend_list[Network.Friend_cnt].wxHead = Network.Find_Friend.wxHead;
                }
                Network.Friend_cnt++;
            }
            else
            {
                //Network.Find_Friend.name = res.Name2;
                //Network.Find_Friend.sex = 1;
                //Network.Find_Friend.exp = 0;
                //Network.Find_Friend.status = 0;
                Network.Friend_list[Network.Friend_cnt].name    = Network.Added_Friend.name;
                Network.Friend_list[Network.Friend_cnt].sex     = Network.Added_Friend.sex;
                Network.Friend_list[Network.Friend_cnt].exp     = Network.Added_Friend.exp;
                Network.Friend_list[Network.Friend_cnt].status  = Network.Added_Friend.status;
                Network.Friend_list[Network.Friend_cnt].wxLogin = Network.Added_Friend.wxLogin;
                if (Network.Added_Friend.wxLogin == true)
                {
                    Network.Friend_list[Network.Friend_cnt].wxHead = Network.Added_Friend.wxHead;
                }
                Network.Friend_cnt++;
            }
            Network.mySort();
            EventDispatcher.DispatchEvent("EventUpdateFriendList", null, null);
        }
        else if (res.resultID == (int)ResultID.result_id_success && res.accept == false)   //拒绝
        {
            if (Network.name == res.Name2)
            {
                EventDispatcher.DispatchEvent("EventShowMessageUIwithRefuse", null, null);
            }
        }
    }
Example #2
0
    public static void Send_Add_Notify_Friend(string name1, string name2, bool accepted)
    {
        Friend_resAddNotify xmsg = new Friend_resAddNotify();

        xmsg.Name1  = name1;
        xmsg.Name2  = name2;
        xmsg.accept = accepted;

        byte[] msgBytes;
        using (MemoryStream stream = new MemoryStream())
        {
            ProtoBuf.Serializer.Serialize(stream, xmsg);
            msgBytes = stream.ToArray();
        }

        ClientHeader header = new ClientHeader();

        header = GetHeader(MessageID.MSG_FRIEND_OPT_ADD, msgBytes.Length);
        connector.SendMsg(header, msgBytes);
    }