public void LoginFacebook() { FB.Init(delegate() { FB.LogInWithReadPermissions( new List <string>() { "public_profile", "email", "user_friends" }, delegate(ILoginResult result) { Debug.Log(result.RawResult); string user_id = result.ResultDictionary["user_id"].ToString(); string photo_url = "http://graph.facebook.com/" + user_id + "/picture?type=square"; Debug.Log(user_id); Debug.Log(photo_url); FB.API("/me", HttpMethod.GET, delegate(IGraphResult meResult) { Debug.Log(meResult.RawResult); string facebook_Name = meResult.ResultDictionary["name"].ToString(); Debug.Log("Facebook name : " + facebook_Name); }); FB.API("/me/friends", HttpMethod.GET, delegate(IGraphResult friendResult) { Debug.Log(friendResult.RawResult); FriendResult res = JsonUtility.FromJson <FriendResult>(friendResult.RawResult); Debug.Log(res.summary.total_count); }); }); }); }
public async System.Threading.Tasks.Task <FriendResult> GetFriendsClosestAsync(int friendId) { var friendsList = new List <Friend>(await _friendRepository.List()); var selected = friendsList.Find(x => x.Id == friendId); if (selected == null) { return(null); } var distancelist = new List <FriendDistance>(); foreach (var friend in friendsList) { if (friend.Id != friendId) { var friendDistance = new FriendDistance(); friendDistance.Id = friend.Id; friendDistance.Name = friend.Name; friendDistance.CityName = friend.CityName; friendDistance.Lat = friend.Lat; friendDistance.Lon = friend.Lon; var distance = HaversineDistance(selected.Lat, selected.Lon, friend.Lat, friend.Lon); var distanceFlat = GetFlatDistance(selected.Lat, selected.Lon, friend.Lat, friend.Lon); friendDistance.Distance = distance; friendDistance.DistanceFlat = distanceFlat; distancelist.Add(friendDistance); await _calculoHistoricoLogRepository.Insert( new CreateCalculoHistoricoLogCommand(DateTime.Now, Global.loggerUser.login, selected.Name, selected.Lat, selected.Lon, friend.Name, friend.Lat, friend.Lon, distance)); } } FriendResult result = new FriendResult(); result.Friend = selected; result.Friends = distancelist.OrderBy(i => i.Distance).Take(3).ToList(); return(result); }
private void UpdateSearchForFriendsUI(IDictionary <string, object> friendsSearchListData) { var friendsSearchListDataEnumerator = friendsSearchListData.GetEnumerator(); friendsSearchListDataEnumerator.MoveNext(); var playerListData = (List <object>)friendsSearchListDataEnumerator.Current.Value; var playerListDataEnumerator = playerListData.GetEnumerator(); while (playerListDataEnumerator.MoveNext()) { var playerData = playerListDataEnumerator.Current; var playerDataDictionary = (IDictionary <string, object>)playerData; var playerDataEnumerator = playerDataDictionary.GetEnumerator(); playerDataEnumerator.MoveNext(); string playerName = playerDataEnumerator.Current.Value.ToString(); if (playerName.Length >= 20) { playerName = (playerName.Substring(0, 17) + "..."); } playerDataEnumerator.MoveNext(); playerDataEnumerator.MoveNext(); string playerID = playerDataEnumerator.Current.Value.ToString(); //playerName = playerName + "+" + playerID.Substring(20, 4); GameObject friendResultButton = Instantiate(friendResultButtonPrefab) as GameObject; FriendResult friendResultScript = friendResultButton.GetComponent <FriendResult>(); friendResultScript.playerID = playerID; friendResultButton.GetComponent <Button>().onClick.AddListener(friendResultScript.OnClickSendFriendRequest); friendResultButton.name = playerID + "search"; // Get text component of button UnityEngine.UI.Text[] playerObjectTexts = friendResultButton.GetComponentsInChildren <Text>(); Text playerText = playerObjectTexts[0]; playerText.text = playerName; friendResultButton.transform.SetParent(friendsSearchResultListContent); friendResultButton.transform.localScale = new Vector3(1, 1, 1); friendsSearchResultList.Add(friendResultButton); } friendsSearchResultListContent.sizeDelta = new Vector2(friendsSearchResultListContent.sizeDelta.x, friendsSearchResultList.Count * heightOfFriendsResult); LayoutRebuilder.ForceRebuildLayoutImmediate(friendsSearchResultListContent); searchLock = false; }
public FriendActionAckMessage(FriendResult result, int unk, FriendDto friend) { Result = result; Unk = unk; Friend = friend; }
public FriendActionAckMessage(FriendResult result) : this() { Result = result; }
private void UpdateFriendsListUI(IDictionary <string, object> friendsListData) { // The player name is burried deep in key/value pair-like structures var friendsListEnumerator = friendsListData.GetEnumerator(); friendsListEnumerator.MoveNext(); var friendBaseData = (KeyValuePair <string, object>)friendsListEnumerator.Current; var friendActualBaseData = (GameSparks.Core.GSData)friendBaseData.Value; var friendPlayerIDBaseData = friendActualBaseData.BaseData.GetEnumerator(); bool toDestroy = false; while (friendPlayerIDBaseData.MoveNext()) { string playerID = friendPlayerIDBaseData.Current.Key; var friendPlayerIDActualBaseData = (GameSparks.Core.GSData)friendPlayerIDBaseData.Current.Value; var friendPlayerNameBaseData = friendPlayerIDActualBaseData.BaseData.GetEnumerator(); friendPlayerNameBaseData.MoveNext(); string playerName = friendPlayerNameBaseData.Current.Value.ToString(); GameObject friendObject = Instantiate(friendResultButtonPrefab) as GameObject; FriendResult friendResultScript = friendObject.GetComponent <FriendResult>(); friendResultScript.playerName = playerName; if (pending) { friendResultScript.playerID = playerID; friendObject.GetComponent <Button>().onClick.AddListener(friendResultScript.OnClickAcceptFriendRequest); friendObject.name = playerID + "pending"; } else { friendObject.GetComponent <Button>().onClick.AddListener(friendResultScript.OnClickOpenTeamChat); friendResultScript.chatWindowPanel = chatWindowPanel.GetComponent <ChatWindowPanel>(); if (friendPlayerNameBaseData.MoveNext()) { string teamID = friendPlayerNameBaseData.Current.Value.ToString(); friendResultScript.teamID = teamID; } else { toDestroy = true; } } // Get text component of button UnityEngine.UI.Text[] friendObjectTexts = friendObject.GetComponentsInChildren <Text>(); Text friendNameText = friendObjectTexts[0]; if (playerName.Length >= 20) { friendNameText.text = (playerName.Substring(0, 17) + "..."); } else { friendNameText.text = (playerName); } friendObject.transform.SetParent(friendsListContent); friendObject.transform.localScale = new Vector3(1, 1, 1); friendsListContent.sizeDelta = new Vector2(friendsListContent.sizeDelta.x, (friendsListContent.sizeDelta.y + 30)); if (toDestroy) { toDestroy = false; Destroy(friendObject); } friendsList.Add(friendObject); } pending = false; LayoutRebuilder.ForceRebuildLayoutImmediate(friendsListContent); }