private void OnTriggerEnter2D(Collider2D collision)
 {
     if (!GameManager.instance.gameStarted)
     {
         return;
     }
     if (collision.gameObject.tag == "Player")
     {
         playerController.inFriendZone = true;
         if (!isInnerFriendZone)
         {
             friendController.ActivateFriendZone(true);
         }
         else
         {
             friendController.HurtPlayer();
         }
     }
 }