public void SendFriendAddResponse(bool accept, FriendAddRequest request) { Debug.Log("SendFriendAddResponse"); NetMessage message = new NetMessage(); message.Response = new NetMessageResponse(); message.Response.friendAddRes = new FriendAddResponse(); message.Response.friendAddRes.Result = accept ? Result.Success : Result.Failed; message.Response.friendAddRes.Errormsg = accept ? "对方同意" : "对方决绝了请求"; message.Response.friendAddRes.Request = request; NetClient.Instance.SendMessage(message); }
/// <summary> /// 收到添加好友请求 /// </summary> /// <param name="sender"></param> /// <param name="message"></param> private void OnFriendAddRequest(object sender, FriendAddRequest request) { var confirm = MessageBox.Show(string.Format("{0} 请求加你为好友", request.FromName), "好友请求", MessageBoxType.Confirm, "接受", "决绝"); confirm.OnYes = () => { this.SendFriendAddResponse(true, request); }; confirm.OnNo = () => { this.SendFriendAddResponse(false, request); }; }
/// <summary> /// 收到好友请求消息 /// </summary> /// <param name="sender"></param> /// <param name="message"></param> private void OnFriendAddRequest(NetConnection <NetSession> sender, FriendAddRequest request) { Character character = sender.Session.Character; Log.InfoFormat("OnFriendAddRequest:FromID:{0} FromName:{1} ToID:{2} ToName:{3}", request.FromId, request.FromName, request.ToId, request.ToId); if (request.ToId == 0) {//如果没有传入ID则用用户名查找 foreach (var cha in CharacterManager.Instance.Characters) { if (cha.Value.Data.Name == request.ToName) { request.ToId = cha.Key; break; } } } NetConnection <NetSession> friend = null; if (request.ToId > 0) //用ID查找 { if (character.FriendManager.GetFriendInfo(request.ToId) != null) //是不是在好友列表里 { sender.Session.Response.friendAddRes = new FriendAddResponse(); sender.Session.Response.friendAddRes.Result = Result.Failed; sender.Session.Response.friendAddRes.Errormsg = "已经是好友了"; sender.SendResponse(); return; } friend = SessionManager.Instance.GetSession(request.ToId); if (friend == null)//不存在或者不在线 { sender.Session.Response.friendAddRes = new FriendAddResponse(); sender.Session.Response.friendAddRes.Result = Result.Failed; sender.Session.Response.friendAddRes.Errormsg = "好友不存在或不在线"; sender.SendResponse(); return; } Log.InfoFormat("ForwardRequst :FromId:{0} FromName:{1} ToId:{2} ToName:{3}", request.FromId, request.FromName, request.ToId, request.ToId); friend.Session.Response.friendAddReq = request; friend.SendResponse(); } }
/// <summary> /// 添加好友:friend_add /// </summary> /// <param name="request"></param> /// <returns></returns> public async Task <FriendAddResult> FriendAddAsync(FriendAddRequest request) { return(await RequestAsync <FriendAddRequest, FriendAddResult>(ServiceName, "friend_add", request)); }
public async Task <FriendAddResult> FriendAddAsync([FromBody] FriendAddRequest request) { return(await _cloudImSnsClient.FriendAddAsync(request)); }
/// <inheritdoc/> public void HandlePacket(Player player, Span <byte> packet) { FriendAddRequest message = packet; this.addAction.AddFriend(player, message.FriendName); }
/// <summary> /// 批量添加好友 /// </summary> /// <param name="request"></param> /// <returns></returns> public RequestResult FriendAdd(FriendAddRequest request) { return(RetString(request, FriendAddStr, "")); }
public virtual FriendAddResult FriendAdd(FriendAddRequest request) { return(Request <FriendAddResult>("sns", "friend_add", request)); }