Example #1
0
        private void DrawTestAttributes(SpriteBatch spriteBatch, SpriteFont spriteFont)
        {
            if (mCharacter == null)
            {
                return;
            }

            if (healthBarHP == null)
            {
                healthBarHP     = DrawHelper.Rect2Texture(CurrentAnimation.CurrentRect.Width, 4, 2, Color.Red);
                healthBarSP     = DrawHelper.Rect2Texture(CurrentAnimation.CurrentRect.Width, 4, 2, Color.Blue);
                healthBarBorder = DrawHelper.Rect2Texture(CurrentAnimation.CurrentRect.Width + 2, 6, 1, Color.Black);
            }

            Vector2 barPos  = mPosition + new Vector2(0f, CurrentAnimation.CurrentRect.Height + 1f);                                                                // start 1px below Bottom Bound (mostly feets)
            Vector2 namePos = new Vector2(mPosition.X + (CurrentAnimation.CurrentRect.Width / 2) - (spriteFont.MeasureString(mCharacter.Name).X / 2), mPosition.Y); // BottomLeft Corner + half Width (=Bottom Center) - NameLength / 2 (=Bottom Center)

            namePos.Y -= spriteFont.MeasureString(mCharacter.Name).Y;

            // fixxing ugly swimming Names by forcing integer
            namePos.X = Math.Max(0, (int)namePos.X);
            namePos.Y = Math.Max(0, (int)namePos.Y);

            spriteBatch.DrawStringShadowed(spriteFont, mCharacter.Name, namePos, Color.DarkBlue, Color.White);

            int hpPct = (int)(((float)mCharacter.Status.Hp / (float)mCharacter.Status.MaxHp) * healthBarHP.Width);
            int SpPct = (int)(((float)mCharacter.Status.Mp / (float)mCharacter.Status.MaxMp) * healthBarSP.Width);

            spriteBatch.Draw(healthBarBorder, new Rectangle((int)barPos.X, (int)barPos.Y, healthBarBorder.Width, healthBarBorder.Height), Color.White);
            spriteBatch.Draw(healthBarHP, new Rectangle((int)barPos.X + 1, (int)barPos.Y + 1, hpPct, healthBarHP.Height), Color.White);
            spriteBatch.Draw(healthBarBorder, new Rectangle((int)barPos.X, (int)barPos.Y + healthBarBorder.Height + 1, healthBarBorder.Width, healthBarBorder.Height), Color.White);
            spriteBatch.Draw(healthBarSP, new Rectangle((int)barPos.X + 1, (int)barPos.Y + healthBarBorder.Height + 1 + 1, SpPct, healthBarSP.Height), Color.White);
        }
Example #2
0
        private void RenderDisplayAnimation_OnInitialize(object sender, EventArgs e)
        {
            EngineCore.Initialize("Content", GraphicsDevice, RenderDisplayAnimation.Services);

            mSpriteBatch = new SpriteBatch(GraphicsDevice);
            mLineTexture = DrawHelper.Rect2Texture(1, 1, 0, Color.White);

            mSpriteFont = EngineCore.ContentLoader.Load <SpriteFont>(@"Fonts\Arial");
        }