void OnComputerIsDead() { if (nOponent == Oponents.Length - 1) { EmitLastOponentDefeated(); } else { EmitOneOfOponentDefeated(); Computer = Oponents[++nOponent]; } }
// Use this for initialization void Start() { frankController = frank.GetComponent <FrankController>(); }
void Start() { nOponent = 0; Computer = Oponents[nOponent]; EmitPlayerHealthChanged(); }
// Use this for initialization void Start() { frankController = frank.GetComponent<FrankController>(); }