Example #1
0
 void OnComputerIsDead()
 {
     if (nOponent == Oponents.Length - 1)
     {
         EmitLastOponentDefeated();
     }
     else
     {
         EmitOneOfOponentDefeated();
         Computer = Oponents[++nOponent];
     }
 }
 // Use this for initialization
 void Start()
 {
     frankController = frank.GetComponent <FrankController>();
 }
Example #3
0
 void Start()
 {
     nOponent = 0;
     Computer = Oponents[nOponent];
     EmitPlayerHealthChanged();
 }
 // Use this for initialization
 void Start()
 {
     frankController = frank.GetComponent<FrankController>();
 }