Example #1
0
//  public void Transform()
//  {
//    GameObject toUnityObj = new GameObject();
//    GameObject fromUnityObj = new GameObject();
//
//    foreach (CoordinateFrame frame in Enum.GetValues(typeof(CoordinateFrame)))
//    {
//      FrameTransform.SetFrameRotation(toUnityObj.transform, frame);
//    }
//    Debug.Log("ok");
//  }

    public void FrameConsistency()
    {
        Matrix4x4 toUnity = new Matrix4x4();
        string    message;
        bool      shouldChangeHands;
        bool      changedHands;
        bool      ok = true;

        foreach (CoordinateFrame frame in Enum.GetValues(typeof(CoordinateFrame)))
        {
            //string FrameName = frame.ToString();
            FrameTransform.SetFrameRotation(ref toUnity, frame);
            shouldChangeHands = frame < CoordinateFrame.LeftHanded;
            changedHands      = FrameTransform.EffectsHandChange(toUnity);
            ok = ok && shouldChangeHands == changedHands;

            message = string.Format("{0} R? {1} : Ok? {2}", frame.ToString(), shouldChangeHands, changedHands);
            if (shouldChangeHands == changedHands)
            {
                Debug.Log(message);
            }
            else
            {
                Debug.LogError(message);
            }
        }

        if (!ok)
        {
            throw new Exception("failed");
        }
    }
Example #2
0
    public void Conversion()
    {
        GameObject parent = new GameObject("Parent");
        GameObject child = new GameObject("Child");
        Matrix4x4  toUnity = new Matrix4x4();
        Matrix4x4  toRemote = new Matrix4x4();
        Vector3    v, v1, v2;

        bool stepOk = true;
        bool ok     = true;

        child.transform.SetParent(parent.transform);

        foreach (CoordinateFrame frame in Enum.GetValues(typeof(CoordinateFrame)))
        {
            //string FrameName = frame.ToString();
            FrameTransform.SetFrameRotation(ref toUnity, frame);
            FrameTransform.SetFrameRotationInverse(ref toRemote, frame);
            FrameTransform.SetFrameRotation(parent.transform, frame);

            for (int i = 0; i < TestVectors.Length; ++i)
            {
                v = TestVectors[i];
                child.transform.localPosition = v;
                v1 = toUnity.MultiplyPoint(v);
                v2 = toRemote.MultiplyPoint(v1);

                stepOk = ApproxEqual(v, v2);
                ok     = ok && stepOk;

                if (!stepOk)
                {
                    Debug.LogError(string.Format("Transformation {0} failed: {1} -> {2} -> {3}", frame, v, v1, v2));
                }

                v2     = child.transform.position;
                stepOk = ApproxEqual(v1, v2);
                ok     = ok && stepOk;

                if (!stepOk)
                {
                    Debug.LogError(string.Format("Transform/Matrix {0} disagreement: {1} : {2} <> {3}", frame, v, v2, v1));
                }
            }
        }

        GameObject.Destroy(parent);
        GameObject.Destroy(child);
        if (!ok)
        {
            throw new Exception("failed");
        }
    }