/// <summary> /// Used to construct a Frame Section object /// Gets passed the name, building material name, and FrameSectionType type /// Default values are passed into the SetDimensions function, these are changed /// depending on the users input /// </summary> public FrameSection(string name, string buildingMaterialName, FrameSectionType type) { this.name = name; this.buildingMaterialName = buildingMaterialName; this.type = type; switch (type) { case FrameSectionType.I: { SetIDimensions(0.3048f, 0.127f, 0.009652f, 0.006350f, 0.127f, 0.009652f); break; } case FrameSectionType.Pipe: { SetPipeDimensions(0.1524f, 0.00635f); break; } case FrameSectionType.Tube: { SetTubeDimensions(0.1524f, 0.1016f, 0.006350f, 0.006350f); break; } } }
/// <summary> /// Called by setpoint. Creates a frame between the points pA and pB /// Also sends the frame to SAP translator /// </summary> void createFrame(Vector3 pA, Vector3 pB) { // The below two lines will record every frame draw to a text file //string dat = ("drawFrame(new Vector3"+pA+", new Vector3"+pB+", buildingObjects.Frame)\n"); //System.IO.File.AppendAllText("FRAMES.txt", dat); string frameName = "Frame_i=[" + pA.x + ":" + pA.z + ":" + pA.y + "]-j=[" + pB.x + ":" + pB.z + ":" + pB.y + "]"; FrameSectionType type = mySectionController.GetCurrentFrameSection().GetFrameSectionType(); Frame frame = new Frame(); if (type == FrameSectionType.I) { frame = new Frame(pA, pB, framePrefabIBeam, mySectionController.GetCurrentFrameSection(), frameName); } else if (type == FrameSectionType.Pipe) { frame = new Frame(pA, pB, framePrefabPipe, mySectionController.GetCurrentFrameSection(), frameName); } else if (type == FrameSectionType.Tube) { frame = new Frame(pA, pB, framePrefabTube, mySectionController.GetCurrentFrameSection(), frameName); } else { Debug.LogError("Invalid frame section type passed to createFrame in constructorController"); } frame.GetGameObject().GetComponent <FrameBehavior>().setMySelectionController(mySelectionController); frame.GetGameObject().GetComponent <FrameBehavior>().setMyPointerController(myPointerController); frame.GetGameObject().GetComponent <FrameBehavior>().setMyFrame(frame); frameList.Add(frame); myXmlController.GetComponent <xmlController>().addFrameToXMLList(pA, pB, mySectionController.GetCurrentFrameSection().GetName()); double xi = pA.x; double yi = pA.y; string sapTranslatorCommand = "VRE to SAPTranslator: frameObjAddByCoord(" + pA.x + ", " + pA.z + ", " + pA.y + ", " + pB.x + ", " + pB.z + ", " + pB.y + ", " + mySectionController.GetCurrentFrameSection().name + ", " + frameName + ", " + myAnalysisController.deflectionStationsPerFrame + ")"; mySapTranslatorIpcHandler.enqueueToOutputBuffer(sapTranslatorCommand); }
public void SetFrameSectionType(FrameSectionType type) { this.type = type; }